FF1, PtW, "It's just waaay too crowded"

There is no point in settling more cities, they would all be in the desert or so far away they would not produce more than 1 shield.

I think we should use our 3 cities to make an early rush on Russia. There will be no swordsman if we park impis on iron, remember epic 14? :)
 
OK, looks like you are playing the rules that I like prefer to adhere to.

I'll see where Lt. has gone and pick up his lead. We sure can't build a super power unless we breakout of the desert.
 
preturn: Horseback Riding is 40 at any spending except for a loss, 20% (minimum) chosen. This will speed up with town growth and roads and can then be adjusted. I don't want to rely on trading ofr it as it is second level and we will need the money for upgrades.

(1) 2110 BC - wonderfull,bonus grass under forest.

(2) 2070 BC - Bapedi founded to include Horses. Barracks ordered. Barracks completed in both other towns, Warriors each for MP duty.

(3) 2030 BC - Zimbabwe, we have a problem! Russian Warrior/Spearman combo approaches Ulundi :( No way to get a defender there - we have none and can't rush :eek:
Lux to 10 for Zim.

(4) 1090 BC - Russian go for the coast - maybe Barb patrol??? Oh, OK, they founded Minsk close to Ulundi - to get at incense??? They have it already...

(5) buy contact with Ottomans for two contacts from US, then give Ottomans 7(!) contacts for Writing (want to be able to build embassies/alliances if needed, alos necessary so we can extort more techs out of victims). Do not give the IW though :D
Could get Riding from Egypt for Writin, need decision here. Would close upgrade option, but we will NEVER get another deal for it so cheap!


Now I don't want to decide this alone (at least not without hearing you).
 
I would not build warriors, the more impi we get soon, the stronger we will be. I would go for the trade, horseman is only 10 shields more than chariot and we will not have enough cash to upgrade more than 4-5 anyway.
 
I've never cared much for the Russians in this game. They grab as much space as they can and just cruise around looking for a bruising. These cities they found in desert should be push overs. Let them burn resources building them.


OK, so you can get horseback riding for writing but we know how the AI trades so what can you get from the other civs for writing this turn? With this many civs techs will most likely not be too valuable for very long so if you trade one, check how much we get for it across the board. Unfortunately we are not that strong so we can't cascade embassies for peace just yet. As for the upgrade problem, well I'm not that worried about that since we still don't have any chariots anyway. :)

Let's see what the others say.
 
JaxomCA: the problem is that an Impi takes longer to build. Also, i do NOT hope our core city defenders will EVER be needed to defend. They will remain as miltary police forever......
 
Killer, are you still playing your turns? I'm not trying to push it forward or anything, I'm just making sure you're not still waiting for an answer to your tech question.

If so, then I'd say yes, trade what tech advantage we have at the moment for HbR. In another turn or two, I'm sure the AI will have traded Writing to Spain (it was Spain, right, that you were getting HbR from?)
 
corection, it was France who would give Riding for Writing (I knew it was a gal) :lol:
Take it, decide against Impi (again, 8 turn vs. 3 is not acceptable as our cities are candy in front of a mega-baby's mouth (Russia). 10% gets us maths in 40, +2 Gold.

(6) 1950 BC - Warrior in Zim, lux dropped (+3 Gold now), Impi ordered.

(7) 1910 BC - oh Christ! We cannot get anything for our many contacts, but the numbers drop and drop and drop :( Noone has anything to offer except at outrageous prices (like 3:1 for contacct Korea).

(8) 1879 BC - Warrior in Ulundi, Impi ordered. Make mental note: 1 content from start and 2 MP and 2 luxuries - no need for Temples in forseeable future. Before Riding goes worthless I trade it and 90 Gold to Abe for Maths and contact w Korea. Maths gets us 30 Gold from Scandinacia.

Three groups of civs, a few ahead a bit, with us as taillight for them, Japan almost equal, then a few on tech parity, but broke, then some totally lost. new research goal: Literature.

(9) 1830 BC - lux to 10 (zimbabwe grew).

(10) 1790 BC -

(11) 1750 BC - lux down, Impi stays where he is. Spy some on Russias terrain with Scout. Road to Incense started, Spices will be in radius in 11. Ulundi needs Horses to produce Horsemen

(12) 1725 BC - Russia still sending out settlers. Caesar gives us 30 Gold for Maths.

(13) 1700 BC - Bapedi has Barracks, starts Impi.

(14) 1675 BC - lux to 10.

(15) 1650 BC - 'everyone' starts Oracle.

(16) 1625 BC - 1st horseman.

(17) 1600 BC -

(18) 1575 BC - another Impi.

(19) 1550 BC - lux to 30 for Zim.

(20) 1525 BC - WAR WITH RUSSIA!!!!! They wanted contact with KLorea, Riding and 150 Gold from us! Horseman sent to Ulundi.

situatuion: we need to let the Russians come, build up for a while, then hit them hard. Raze Minsk, take Moscow. Maybe get Germany into it, and/or taget them next, Berlin is close to Moscow (but don't get stuck in the snow in winter :lol: )

http://www.civfanatics.net/uploads3/crowded-1525bc.zip
 
OK, this is taking a bit longer that I thought due to the brutal interface for conducting diplomacy and trade but it's going well, I'll post my save game tonight. I changed my view of the game now to, 'he who wins war first wins game', and that will be us by the way. :) I've crippled the Russians, won't be able to finished them off by the end of my turn but they are wilting fast. :)
 
@Cartouche: that's excellent! Looking forward to your turn report!

I just love it when an AI opens an early can of whoop-ass on themselves!
 
I have no objection to playing the game that way, if it plays out that way. That is, of course, if we all think we can play it that way.

Conquest victory while in the Ancient Age, now that would be something! But not likely here. Middle Ages conquest, maybe! :)

We have to keep up good relations with *some* civs though, to trade for techs that we don't "extract" from others at swordpoint.
 
Ancient conquest is out for sure cause 5 turns after getting Lt.'s game I already had 5 more techs. I shut off research about then cause no way we are going to research something in 40 turns before anyone else anyway and if we did they don't have any money to speak of anyway. ;)

With regards to Wonders, I usually like Pyramids or Great Library or FP. Since we have desert (FP not yet useful) I think that if I get a Great Leader I'll go with Great Library. That way we can continue without research and have a good chance to get Sun in the early middle ages, with oodles of cash for upgrades. Any thoughts on this?

:D , pointy stick research or I'll renew peace for tech's if you live far enough away from me, we are climbing the power ladder pretty quick. ;)
 
Preturn: Turn Lux down to 20

Bought Philosophy from the babs for 130. Sold it across the board to every civ with more than 20 gold that needed it. Now have 346 gold.

Looking at the map: the prospects here are real slim, our nation only produces 11 shields so combined we have enough for 1 horseman each 3 turns. I think we need a little more space plus we are wasting the availability of spice. I'm going to change the horseman in Zimbabwe to a settler and build a city. I would have liked to build that city on a one square diagonal to have but I'm sure that would be frowned on so I'll build on the other spice so it can be frowned on there. :) The Russian wants war, he will have to bring it to me right now and see the sting of our Impi warriors.

1500 Couple minor little trades.

1475 Hlobane established and warrior started. Lux down to 0.

1450

1425 St. Petersburg has expanded it's borders. Taking this city would split the Russian and allow us space to move a road out before moving on Moscow. Start to combine a force to move in for a strike. Scout near Kiev is currently occupying a few Russian forces away from the fray.

1400 Buy Polytheism for world map and 250 from ottomans. Trade it for map making, literature, code of laws, world and territory maps

1375 Shut off research, can't keep up anyway. 229 gold

1350 Win St. Petersburg - Lost an impi and also started the Golden Age. Survival boost at least. Russians are willing to talk but don't have anything to offer for peace, I'd need at least a city to consider it at this point. Oh, and we now have water!

1325 Japan tries extortion, the declare war and then they start the Great Library.

1300 We caught up to Korea to tie for last place. :)

1275

1250

1225

1200 Kiev is ours. Most of the other civs are hamstrung for space now so even having puny cities in desert can aid our cause by providing units for war.

1175 The Russian forces outside Kiev (that had been chasing my scout) 3 warriors and 1 archer impale themselves on our Impi, Mpande wins a great victory, and heads the construction of a wondrous library to store the knowledge that we acquire in the township of Kiev. A couple more workers come on line, roads and irrigation back to our troop producing cities become their focus.

1150 Great Library at Kiev. Gather forces toward Moscow.

1125 Take Moscow, make peace and acquire Minsk in the settlement. I would have pressed on with Russia except I see no reason to have them eliminated just yet and have out rep soiled. We will have time for that. ;) So, I declare war on the Germans.

1100

1075 Setup for first attack on Germans.

1050 Germany down to 4 cities, they are still pretty strong but disjointed.

1025 725 gold. Germany is ready for peace but are not yet willing to surrender a city. Berlin should not be too hard to take and then we may get a better settlement package from them.


I did not spend money on embassies cause I don't yet know which are worth the investment, I have some good ideas but no body else has any real cash reserves. I did not harden any peace treaties other than settlements from the Russian war and Japan from our non war, so that table is open and we are gaining power ranking, Japan is our only competition on that power front. Germany and Carthage both have iron well within range and are good prizes to extend to. The possibilities are still pretty wide open, our Golden Age last another 6 or so turns. Troops are resting up in Moscow and we have 3 luxuries now.

Way too crowded in 1025 BC
 
Great Library in 1125 BC! Wow, sounds like we're making a killing on this map so far. So all 24 civs are on one true pangaea, none of that pseudo-pangea stuff I hate that the mapgen creates, nice.

I've "got it", and will likely play my ten turns on Saturday.

Reminder: We're down to ten turns a piece now, but I'm not strict on that, if you want to squeeze in an extra turn or two for something important, or cut it short due to RL commitments, that's okay!

Roster:
falsfire->UP
Jaxom->On Deck
Killer, Cartouche->Below deck, sleeping
 
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