FF1, PtW, "It's just waaay too crowded"

For the lurkers, here is our empire, and the world map, circa 1025 BC:

ff1_overview_1025BC.jpg


Things I noticed in a quick glance over the game:

1. Germany & Arabia are/were at war, Arabia has only their capitol left and Germany holds Damascus.

2. I've never seen Japan wearing purple before.
3. All civs have a unique colour, even if it's only a subtle shade off the nearest match, except for Arabia and China which share the exact same colour (at least on my screen)

4. Lots of wars going on or happened, I see alot of ruins scattered here and there on the map. I wouldn't be surprised to see some of the AIs start dropping out of the game any minute, starting with poor ol' Abu of Arabia, if/when Germany takes his last city.

5. Russia has only one size 2 city left, Smolensk, and THEY'RE BUILDING THE COLOSSUS!!! I can't remember the last time I saw an AI do something quite so dumb.

6. We're one tech (Currency) away from the Middle Ages in 1025 BC. Pretty good for not having done any research, except a handful of beakers accumulated here and there from lone scientist runs...

Just that and let's see how much of the world our mighty Impi/Horseman combinations can conquer before they lose their effectiveness! :hammer:
 
If you go for Berlin, I suggest you start a courthouse/FP in it right away. It is likely we will get more leaders and rush the FP but if we are unlucky, then at least the FP will eventually complete.

With a FP in Berlin and 2 rings of city around it, I don't think we would need more cities to wipe out all other civs.

Buying embassy is an investment. Knowing what other wars are going on may help us make informed decision about who to hit and when.
 
nice work. I second the FP in Berlin. Later (with courthouses in our 'own' cities, we can then jump the palace further into conquered terrain; it is a waste to have a centre on the coast.

who's up?
 
roster:

falsfire->UP, will play/post on Saturday
Jaxom->on deck
Killer, Cartouche->below deck
 
Yep, Berlin would at least give us a foot hold into the productive area of the continent, starting the FP would probably be a good idea and jump our production nation wide quite a bit once it completes. If we do get a Great Leader (I think we have 4 eligible elites at this time) for the FP we should allow Berlin to use it's stock of shields for some other city improvement like a library and then the turn after that rush the FP.

Japan has a real strong position and build up going on. They may be a good strategic embassy,watch for others like the Mongols or any civ that makes a discovery first. The weak civs don't matter and spending money on those embassies will just burn up cash.

The civs are producing alot of units cause Moscow had three defenders and when I started the war with Germany, they had more units that us and we were considered weak, that evened out after taking that first town from them but don't expect everyone out there to be push overs. ;)
 
im a fan of this game keep playing!:D and show more snapshots its fun looking at them:D
 
1000 BC [1] - Bismarck moves up a very-mini SoD: 3 archers.

vet horse vs. vet archer: lose 2hp, kill archer
elite horse from Moscow vs. vet archer: lose 3hp, kill archer
4/5 horse from Moscow vs. reg archer: lose 2hp, kill archer

I establish an embassy with Japan. Kyoto is size 5, has Palace & Great Wall, temple next turn, two reg spears defending, 10spt, and he's running 80% science. Has two luxes, dyes & spices, and one strategic resource, horses. I move a vet impi to block a german elite spear/setter pair. It's easier to defeat an unfortified elite spear in the open than a fortified one in a village.

IT: no counter-attacks

975 BC [2] - Our vet horse attacks & kills the elite spear taking only 1hp damage, we now have two more slave workers. Bismarck must be really steaming now.

950 BC [3] - Bismarck really wants to resettle that razed city. I kill another reg spear guarding a settler and add two more slaves to our workforce. He also moves out two archers from Berlin.

I attack and kill the vet with our 3/4 vet horse that happens to be in the area, leaving the regular to go after the two german workers we just captured.

925 BC [4] - As expected, the reg archer re-captured the workers, then we attack the reg. The first vet horseman doesn't even scratch him, and retreats with his head held low in shame. The second of our vet horsies takes only 1hp dmg and kills the archer. I'm finally getting to move a couple units in place near Berlin and may even be able to attack it during my ten turns! I've just been too busy sacking the German armies in the field. Haven't lost a single unit yet, but I keep having to send the horses back to heal up.

900 BC [5] - Another turn, another dead german archer. He's mercilessly whipping the citizens of Berlin to make these dam archers, they'll be pretty unhappy when we takeover the city.

Carthage has Currency. So does the Hammer. Since we're up four other techs on the Hammer, I trade Hammurabi Map Making, Construction for Currency, WM, 2g. Us & Carthage are now the only two people in the Middle Ages. I doubt that'll last long, as many others lack only Currency to follow us.

875 BC [6] - Continue to gather our forces on the hill next to Berlin. A German archer moves out of Leipzig towards us.

IT: The german archer knocks one of our horses down two hp then expires. Another german archer moves out of Berlin and parks in the open. Vikings finish Colossus in Trondheim. Russia cascades to Great Lighthouse in their only city, Smolensk.

850 BC [7] - I whip the barracks in Moscow so we can heal our frontline troops faster. I attack Berlin, killing two reg spears, a vet archer, and knocking 1hp off a vet spear. Still no units lost, but I have three horsemen who now must retreat & heal as they are at 1hp.

IT: The French sail a galley up to our coast near Kiev. I bet there's a hidden resource in the desert if all these AIs are this desperate to settle in there, or maybe it's just cuz it's the only unclaimed land left in the world.

825 BC [8] - We attack Berlin again. Elite horse does only 1 dmg to the vet spear, then dies. Vet horse takes only 1 dmg killing the spear and the city is ours. We capture SIX workers in the city. The city comes with a complementary barracks to heal our troops in. I start work on a courthouse, to begin the work towards a FP.

800 BC [9] - Hammurabi, Abe, & Montezuma have joined us in the Middle Ages. Of course, Babylon has Monotheism as their freebie tech, and since nobody else has it they won't even consider trading it away.

775BC [10] - Move troops forwards towards Leipzig. Russia has a settler/spear pair and a spear/archer pair heading towards that razed city site in the desert. We have but 7 turns of mandatory peace left with them.
Germany will give remote Damascus for peace, but not Leipzig. I guess we'll have to take it the old fashioned way.

Keep an eye out for AIs learning Republic or Monarchy for any trade opportunities. We need a new governmental form. Our economy is swelling at 905g, +14gpt, and it'd be nice to have the cash to rush some improvements here and there. Also beware of the AI's collective culture vs. us. We have only our palace and the Great Library for culture. The AIs have no room to build more cities, so they are building up their infrastructure and cultural buildings.

http://www.kaejae-worx.com/~devin/civ3/ff1/ff1_775BC.zip


Roster:

falsfire
JaxomCA-->UP
Killer-->On deck
Cartouche
 
Originally posted by falsfire

900 BC [5] - Another turn, another dead german archer. He's mercilessly whipping the citizens of Berlin to make these dam archers, they'll be pretty unhappy when we takeover the city.

Carthage has Currency. So does the Hammer. Since we're up four other techs on the Hammer, I trade Hammurabi Map Making, Construction for Currency, WM, 2g. Us & Carthage are now the only two people in the Middle Ages. I doubt that'll last long, as many others lack only Currency to follow us.


Nice turn!

I'm curious why you traded for currency when we would get it next turn from the Great Library?

Berlin with barracks will really let us rock forward I hope. :goodjob:
 
Originally posted by Cartouche Bee


I'm curious why you traded for currency when we would get it next turn from the Great Library?

Um, that would be :weed: on my part, forgetting we had the GL. Actually, not forgetting we had it, but forgetting it gives us free tech. Oh well, at least I didn't hand over a bunch of money to Carthage for it! But it did accelerate Hammurabi towards the Middle Ages faster.
 
No problem, from the little bit of SG's that I played everyone has good angles of play and introduce me to new tactics. Just checking if your going for space ship already. :) The little that you gave was entirely inconsequential on this map. ;) I think we are going to have a great game on our hands!
 
Preturn: Nothing changed.



  1. IT: A German archer impales himself on a horseman near Leipzig.
  2. 775 BC Troops are moved into position to capture Leipzig.
  3. 750 BC The battle of Leipzig:
    Vet horseman vs 3hp reg spearman retreats, 3-1.
    Vet horseman vs 3hp reg spearman wins, 3-3.
    Vet horseman vs 2hp reg spearman retreats, 3-0.
    Elite horseman vs 2hp reg spearman wins, 2-2.
    Elite Impi vs reg archer wins, 3-3.

    Leipzig is ours and we capture an Arab worker.
    Embassy established with France as a French swordsman show up near Berlin, Paris is building a library.
    Embassy with Carthage as he is our immediate neighbor, Carthage has a temple, a library and a colosseum built already!
  4. 730 BC A German citizen is sacrificed to build a barrack in Leipzig. Troops are sent to destroy the last 2 German cities.
  5. 710 BC ...
  6. 690 BC Russia founds a village in the desert, how thoughtful of Catherine.
  7. 670 BC ...
    IT: Troops near Damascus sees a battle but can't see who Germany is fighting. A nearby Gallic swordsman fight something in the fog. Bismark conveniently moves 2 archers out of Konisberg.
  8. 650 BC The battle of Damascus:
    Elite horseman vs reg spearman dies, 5-2 :(
    Elite horseman vs 1hp reg spearman...
    ff1_jaxom_leader1.jpg


    The battle of Konisberg:
    Vet horseman vs reg spearman wins, 1-3, and promotes.
    Vet horseman vs reg spearman dies, 4-1.
    Vet horseman vs 3hp vet spearman wins, 1-3, and promotes while capturing the city.

    ff1_jaxom_deadgerman.jpg

  9. 630 BC The Zulu people recognize my greatness and add steps to our cave.
  10. 610 BC ...

    IT: Ottoman starts the Hanging Gardens.
  11. 590 BC ...
    [/list=1]

    I did not move the troops on the last turn. The leader can be use to rush the FP, either in Berlin or in Leipzig. Russia should die next, the treaty is over and when the elite horseman are back from the German backwaters, they should capture both russian cities in the same turn.

    The save game, at the end of 590 BC
 
it's up to you two, if CB can play before Dec 25, then go ahead and change order this time round, if not, then I think we can wait til the 25th.
 
I got it then.

I see Jax has been gracious enough to leave the decision for the placement of the FP to the next player. I'm going to stick with Berlin cause of the river system.
 
CB: have fun!

I'll get it after you then. I'd have taken Berlin, too (growth potential, tax --> river) so it doesn't really matter who of us two compulsive warmongers plays now :p ;)
 
590 BC
Declare war on Russian. Take Odessa. Rush FP at Berlin. Change production at Leipzig to settler for city by iron close to Berlin. Minsk to warrior. Moscow to settler to replace Odessa. Make peace treaties with every other civ except Arabia, Spain (No assets worth taking),China and Aztecs (they will be targets soon as they reside on the green belt.). Embassy with Ottomans, they have a standard AI build going, temple, library, coliseum and starting hanging gardens.

570BC
We learn Monarchy, Republic and Monotheism. A change of Government is order, and will regain control in 3 turns. Carthage is sending a warrior settler our way and I don't want him to build another city at our expense so I'm going to block his progress. This causes me to group my forces at Moscow and gather another group up ready for my strike at the Aztecs which I hope to stop their access to iron after I declare war next turn.

550BC
I attack Moscow with 5 horsemen, I lose 1 but my final charge with an elite causes Dingane to immerge. This leaves me with a dilemma Hanging Gardens, save for Sun Tzu or an army, if I build an army I would leave it empty and hope to fill it with Knights later for some b[r]eak through power. I decide to rush the hanging gardens to enhance our culture which is starting to falter and leave us open for an other GL at any time.

530BC
Berlin builds Hanging Gardens -> Granary. I test the defenses at Tenochtitlan, I beat the first spearman and then try to get a GL by attacking an archer that has moved onto our flank. I pillage their iron and brace myself for a counter attack and fortify next to the city. I have reserves on the way and my troops resting in Smolensk will soon complicate the front for the Aztecs. I continue to spread units to reinforce my advancing fronts. Sell world Map across the board, 1395 gold now.

510BC
My forces took some punishment on the counter attack so I move them to the hill next to Tenochtitlan. I form my counter attack from Smolensk. I am consolidating the road system slightly. I rush a settler at Leipzeg and Moscow. rush temple at St. Petersburg to solidify the surrounding territory. Rush horseman at Kiev.

490BC
We take an Aztec warrior/ settler pair and then pound Teotihuacan, it's ours and now we have silk. Rush walls at Damascus and Konigsberg.

470BC
My attack is starting to stall so I need to combine my forces, so I pick of field Aztec units as I move closer to their capitol. We are also starting to be met with numerous spearmen/settler pairs because of all the available space in out territory, so getting a few more self constructed cities is happening just in time. I settler Isanshlwana in the desert waste as a place holder (Near Oddessa old site).

450BC
We take Tenochtitlan, it was a hard fought battle and the barracks we won will be well used. We found Intombe and establish access to iron. Upgrading some warriors will compliment our horsemen and shoulder some of the display of force to our neighbors. We ask France to move out of our territory around Damascus. We now have 5 eligible elite horsemen. Rush settler at Smolensk to fill some territory gaps.

430BC
We rest our main battle force and we see that the Aztec are coming to us for revenge.

410BC
We whip some of those Aztec troops that are bent on harassing us.

390BC
Establish Mpondo. Secure position to continue advance against the Aztecs. Greece gives us 70 and 10gpt for Republic, it's fairly common knowledge now.

390BC
 
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