190 BC [0] - I decide to leverage some trades with civs we'll likely not be attacking in the near future.
Monotheism to Iroquois for 6gpt, 52g, WM
Furs to Greece for 2gpt, 52g
Silks, Furs, Wines, Spices to Ottomans for 17gpt, 68g, WM
Incense to Babylon for 5gpt, 10g, WM
Incense to Celts for 2gpt, 56g
Incense to France for WM, 4gpt
Monotheism to Rome for Dyes, 8g
Silks to England for 1gpt, WM, 60g
Incense, Spices to Mongolia for 6gpt, 54g
Incense to Greece for 4gpt
With all this done, I hurry a few temples, at sites too close to or squished by other civs borders for comfort (Ngome, Konigsberg, Damascus, Cattaraugus, Texcoco)
We're now at 307g, 111gpt
170BC [1] - Elite Jaxom (horseman) takes out the reg Aztec archer at Tlaxcala, and Montezuma is no more. I load an impi & two horsemen into our army, which heads north towards Japan. Our sleeping leader will be used next turn to rush Sun Tzu's in Berlin, when the G.L. teaches us Feudalism from Babylon & Carthage. Shuffle units forwards towards Japan. Kill one Japanese sword near Edo.
IBT: Japan moves a sword, horse onto the hill near Edo, and an Archer from Edo moves out into the forest. Temujin comes by for a cup of tea and wants to straight-up trade WM's. I instead get him to add 6g into the deal.
150 BC [2] - Our leader rushes Sun Tzu's in Berlin. We start many MDI builds. Advance units on Edo. Kill the archer in the forest, attempting to kill the sword on the hill takes 2hp off him but knocks our elite horse down to 1, retreats.
IBT: Japan's sword attacks our horse in the forest that killed his archer, the horse loses 2hp and kills the sword. Then, Japan's horseman kills ours w/o a scratch.
130 BC [3] - We build Sun Tzu's in Berlin, and start an MDI. Several barracks sold. Our elite horse dies without even denting the Japanese horse in the Edo forest. Our 2nd elite horse loses 4hp straight, then goes on to defeat the now-elite Japanese horse.
110 BC [4] - more troop shuffling.
90 BC [5] - move yet more troops forward towards Edo.
IBT: a vet Japanese MDI takes out the Iroquois spear on the hill next to us at Edo, w/o a scratch and goes elite. Methinks the day of the Horseman/Impi pairup is over, with Pikes and MDI's storming the field of battle now...
We learn Theology
70 BC [6] - The attack on Edo:
Vet horseman vs. reg pike: we take 2hp off the pike, horse dies, pike promotes to vet (2/4).
Vet horseman vs. reg pike: horse retreats w/o damaging the pike.
4/5 horse vs. reg pike: knock 2hp off the pike, horse dies, pike promotes to vet (2/4).
Vet horse vs. 2/4 pike: kill pike, losing only 1hp.
IBT: The elite Japanese MDI attacks our hilltop position near Edo, and our elite impi loses only 1hp in dispatching him.
50 BC [7] - moving more horses up to re-attack Edo.
30 BC [8] - shuffle forward some troops. I'm also assembling a small stack of MDI's with our army near Carthage border at Leptis Magna for next leader to consider an anti-Carthage assault.
10 BC [9] - we lose one elite horse at Edo, one retreats, and our vet beats the reg pike, promoting to elite. 2/5 elite pike left, still. we need more units, or MDI, to take this city. Swazi founded using our settler the last leader left me, near Edo.
IBT: Japanese kill a wounded, retreating horseman with an MDI. We learn Engineering. How nice of the AI to head up the south branch of the tech tree first.
10 AD [10] - Assembling another small anti-Carthage stack near Utica. We have six MDI near Utica. Four MDI, two horsemen, and our 2-horse, 1-impi army near Leptis Magna. I sign a few more lux deals with people far far away, for a handful of extra gpt income for us.
We have but 6 turns left in our alliance with Iroquois against Japan, I'd suggest signing peace at that time, whether or not we've managed to take Edo. We simply don't have the MDI's we need, in position to attack Japan's pikes. Our horsemen/impi combo, as I mentioned, has passed it's prime. Fortunately, I've setup the MDI's near Carthage to take them.
It was probably

to make a horse/horse/impi army with MDI's right around the corner, but I wasn't thinking straight at the time I did it, I guess. We can always get another army. All we need is a victory with this army and we can build the epic.
Why did I build Sun Tzu's with our leader instead of building Sissy chapel? Simple: we've been playing this one as quite a warmongerous civ, and Sun Tzu's is an AWESOME wonder, if you're waging alot of wars. One-turn healing of troops in recently captured cities, the ability to upgrade units in any city of ours across the map, it's quite useful.
Next leader will have fun trimming some fat off Carthage. I purposely left no trade deals going with him, although he does have money and the opportunities to sell him tech/luxuries did present themselves...
http://www.kaejae-worx.com/~devin/civ3/ff1/ff1_10AD.zip