stuge
Emperor
I'll try to find some natural stopping point around 20-30 turns.
My plan for those turns: Play until mining is complete, build farms until then. Build warriors/scouts in the city until it's at the happy cap, then train a settler.
I'd say 500 to 1. SO if you bet 500, and win (which you will) and find a fool to bet on anything else you get 501.I'll place my bet with c). What are my odds?
I seem to recall that we revolted to the god king civic. It is similar to bureaucracy in the base game, in that we get a 50% hammer boost in the capital. It'd be nice if god king also gave the commerce boost of bureaucracy, but it doesn't. So no extra beakers. It does boost gold, though, which is nice once the research slider comes off of 100%So it seems like hammers contribute more to Settlers than food does. Not sure why,
Gotta agree with you on the Elephants. They do seem to be a bit pointless. Like you, I found out the hard way that they couldn't attack.After learning about the Subdue Animal promotion I thought the holy grail early game capture was an Elephant.
I like the idea of Education next, so that we can start laying down some cottages. I think I might prefer to leave our capital as a Settler/Worker pump for the time being, though. Thus I'd think the Elder Council and the scientists should go in our 2nd city. Laying down some cottages should finance the expansion, at least until we are in a position to revolt to city states. A Brewery for growth would be good, I agree.As for direction from here, I'd be tempted by Education, then Writing. We should be able to get the free GS at this stage and use it to bulb Knowledge of the Ether. We should look at an Elder Council after the settler as well and then Brewery.
White and pink both look good, to me. BTW, Morgan, an excellent job on the dot maps!Do we like White Dot as the destination for the settler.