I check out the defenses of the barb city. 2 warriors none promoted ain't too bad for us, I'll be back.
We also meet someone good.
I find out later they are next to Auric in the north.
Tongurstad founded.
2 warriors killed same IBT (one to a goblin

). We have a barb issue.
Yes that is 7 barbs surrounding the capital

. We'll be right though may get pillaged some.
See no reason to say no.
As he is between us and Capria, who is likely to be our main enemy in the game we need for him to side with us.
We build more warriors, get all our mines but 1 pillaged and defend against the barbs. I lose one further warrior.
After most of the barbs are history I start up a worker again in the capital.
I take an executive decision here and build the Academy. The sooner its built the sooner we get the advantage.
I also switch out of Pacifism, as our army is growing big (it accounts for over half our expenses) and employed both a scientist and engineer.
Acheron is born in the south east. Our scout is headed that way. Keep clear.
Well Conroe was right about being able to take the barb city. Lost one warrior only. The XP from all our barb issues around the capital meant combat+shock warriors were able to be employed.
Played until Writing (19 turns). Here's the tech situation.
Animal Husbandry might be worthwhile. No beakers invested. On second thoughts Exploration allows us to hook up the two resources for 2 happies with a brewery. The wheat has been farmed.
Here is our ticket to Knowledge of the Ether.
There are a couple of barbs north of our borders but nothing too worrying. We might need to get some sentires up (reminds me to metion I forgot to cancel a goto order for a warrior to fog bust in the west, so be aware uberfish

).
We'll keep to playing at least 15 turns this round (max 20ish), stopping at a logical point. I think this works best.
I assume we're all fine with bulbing Knowledge of the Ether?
Here's where we're at.
uberfish is UP