FfH version 1.10f

woodelf said:
I'm playing as Malakim, who I suppose is a Goddy-goody. Should I be able to build a Death Mana Node? I did and now my former allies have a -8 against me. :D

I'm not so sure that option should have been available.

Yeap, no plans to block civs for certain spheres. Do you think they should be blocked?

AI malakim players wont tend to make death mana, but I was thinking players can do whatever they want.
 
Kael said:
Yeap, no plans to block civs for certain spheres. Do you think they should be blocked?

AI malakim players wont tend to make death mana, but I was thinking players can do whatever they want.

Maybe not blocked, but is it possible to have a pop-up asking "Are you sure?"
 
woodelf said:
Is Recruit dead? I clicked the button, heard the sound effect, but received no recruits. :confused:

Got it fixed, thanks Woodelf.
 
I had a later game crash (~turn 238) late last night. Wasn't a Spinlock, but for a minute Alt-Tab did nothing and my cursor was completely locked up. I have an autosave from turn 236 if you'd want that later, but otherwise I wasn't going to reload that game.
 
Chalid said:
My spinlock could not be reproduced by reloading. But another one occured some 20 or 30 turns later. so i decided to continue dragoning and let woodelf find all the crashes...

Well since I can't model or program I guess that sounds fair Chalid. ;)
 
Ill have a new version out tonight. Once that is out I will need every spinlock and CTD you guys come across. I'll be gone most of the weekend but I think I have everything in that I want for next week so I should just have next week to do some writing and fix bugs.
 
Kael said:
Ill have a new version out tonight. Once that is out I will need every spinlock and CTD you guys come across. I'll be gone most of the weekend but I think I have everything in that I want for next week so I should just have next week to do some writing and fix bugs.

Sounds good. If it does come out tonight with no uploading troubles I may take tomorrow off. :)
 
woodelf said:
Sounds good. If it does come out tonight with no uploading troubles I may take tomorrow off. :)

Im going to Paris for the next few days with my wife. So it better come out tonight. :)
 
Did you think on doing a differential release?
i think we already have most of the Graphic, Sound and Music files so there is no need to include those into the download. Only the new files might be needed, the rest could simply be copied (At least for the team and the weekly updates)
 
Chalid said:
Did you think on doing a differential release?
i think we already have most of the Graphic, Sound and Music files so there is no need to include those into the download. Only the new files might be needed, the rest could simply be copied (At least for the team and the weekly updates)

I do switch around art files, decide to use the elf ranger art for the elf longbowman, etc etc so it is much easier for me to just wrap everything as a new release rather than keep track of all the changes. Plus then I don't have to worry about ctds and issues caused by bad diff's as we are going through this.
 
Lurchip should become an unique Golem Workshop that is available with construction. Right now they cannot produce ther axemen replacing Stonegolem until golem Mastery :crazyeye:. Also the stone golem is listed twice. in teh tech screen when researching construction.
 
Chalid said:
had again two orthus spawning with 110f :(

Mud golem has pink dot on the map-bubble

What era did you start in?
 
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