FfH2 0.13 Bugs:

Sorry to still be on 0.13, but I really want to finish this game first before trying the new version. :)

Here's one, I'm not sure if it can happen in the new version or not as Inquisitors are gone, I think.

I have built three Beastmasters. However, my Inquisitors are great at taking over barbarian units. I was able to pick up three Paladins and other units (but no Eidolons) that way.

Anyway, I got a Lizardman Druid. Then, when I discovered Commune with Nature, I was only able to build two Druids - makes sense.

However, I was also able to 'capture' with my Inquisitors THREE Lizard Beastmasters even though I already have three.

Something is rotten here. ;)

Again, the limit for national units doesn't seem to apply for the Barbarian 'Nation' as I have seen more than three national units.

One other interesting item I have found - captured Royal Guard always escape the next turn. I guess this makes sense.
 
Hey, I noticed that the Fire Mana from my lovely Malakim Palace shows as giving me +1 Production and +2 Commerce as a strategic resource. Please tell me this isn't intended.
 
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