Sorry to still be on 0.13, but I really want to finish this game first before trying the new version.
Here's one, I'm not sure if it can happen in the new version or not as Inquisitors are gone, I think.
I have built three Beastmasters. However, my Inquisitors are great at taking over barbarian units. I was able to pick up three Paladins and other units (but no Eidolons) that way.
Anyway, I got a Lizardman Druid. Then, when I discovered Commune with Nature, I was only able to build two Druids - makes sense.
However, I was also able to 'capture' with my Inquisitors THREE Lizard Beastmasters even though I already have three.
Something is rotten here.
Again, the limit for national units doesn't seem to apply for the Barbarian 'Nation' as I have seen more than three national units.
One other interesting item I have found - captured Royal Guard always escape the next turn. I guess this makes sense.

Here's one, I'm not sure if it can happen in the new version or not as Inquisitors are gone, I think.
I have built three Beastmasters. However, my Inquisitors are great at taking over barbarian units. I was able to pick up three Paladins and other units (but no Eidolons) that way.
Anyway, I got a Lizardman Druid. Then, when I discovered Commune with Nature, I was only able to build two Druids - makes sense.
However, I was also able to 'capture' with my Inquisitors THREE Lizard Beastmasters even though I already have three.
Something is rotten here.

Again, the limit for national units doesn't seem to apply for the Barbarian 'Nation' as I have seen more than three national units.
One other interesting item I have found - captured Royal Guard always escape the next turn. I guess this makes sense.