Silverkiss
NekoChan
Loki lost his ability to run away from combats ? I just got my Loki killed T_T
drjones said:Wierd one that may be a vanilla bug from version a:
when my scout hits the goodie hut, nothing happens.
puck11b said:I don't know if it is just bad luck, but I don't think I've had a single new forest grow into a forest, after a good long time (guessing 100+ turns). Playing as the Aumarites
*edit*
Nevermind, I found some squares that I know for a fact advanced from new forest to forest. I do however have a patch of three that were the first ones that I built that have been new forest for centuries.
JuliusBloodmoon said:Loki lost his ability to run away from combats ? I just got my Loki killed T_T
Xanikk999 said:Its not a bug. If the goodie hut is in fog of war when you approached it, it was probably popped by a rival civ earlier and the fog just wasnt updated yet until you approached it.
drjones said:I know what you are refering to but in this case I end a turn immediately next to the hut, turn cycles and it is still displayed, pop hut and nothing happens. Entire time no other units are there, and it is turn 4 so even the magical AI scouting ability should not have their men that close to my start yet.
Burevix said:I have run into a similiar problem as some of the others on the forum where I hit the next turn and the game seems to keep thinking and spinning the clock. I thought that maybe it was just taking a little while to get to the next turn but after a few minutes I checked the task manager and it said that the program had stopped responding. So I started it up again and went into the world builder before I went to the next turn and changed some things. I deleted a giant spider in the north of the continent that was next to the Dovillo cultural border. That seemed to work but then it got stuck in the loop again a few turns later. The second time I deleted the spider and I set the AI players to war with each other to change up their priorities in the case that maybe they were doing something that would cause the problem. That fix seemed to get the game working again. I am not sure what the specfic problem is, I attached the save file on the turn right before the problem begins. Thanks for your time, I have been having a great time with the mod or is it a total conversion now.
Nikis-Knight said:What's going on here? The mercenaries have two different base strength values. Did you find a way to change them?
Nikis-Knight said:I have a hang-up at this spot, dunno why, using latest version.
anisotropy said:Is there a quick way to check what nodes I have already built, besides scrolling all around my map?