Kael said:Yeah, I think you are right. I think I am am only going to allow casting heroes to learn it.
I think that will balance it good. Twincast, although I havnt experienced it myself, sounds pretty damn good.
Kael said:Yeah, I think you are right. I think I am am only going to allow casting heroes to learn it.
Grey Fox said:I think that will balance it good. Twincast, although I havnt experienced it myself, sounds pretty damn good.
Quetz said:sounds good to me.
This might be going out on a limb, but.. Just a thought that struck me. Maybe mages/wizards/priests (non-hero casters, again) should get a strength penalty equal to their Combat promotion ranks? It just doesnt seem right that a mage, who presumably spends his time in study to learn his spells or whatever, can melee better than trained Axemen, since you really take the Combat promos to boost your spell power.
it's one of those things that only tree hugging elves can afford...Unser Giftzwerg said:Breweries just don't seem to fit their early tech slot because of their 300cost. What starting out civ can afford to build a 300
building at that stage? It seems moot to attach it to Crafting. By the time they serve a purpose and are affordable, technology has advanced far past that point.
I've heard it said that mankind may have formed the first communities because they banded together to be able to brew beer.So it's very appropriate for Crafting. But couldn't its function and cost be dialed down to be more useful for fledgling civs?
eerr said:it's one of those things that only tree hugging elves can afford...
QES said:Firstly, if you loved the tree as we do, the tree would love you back.
Secondly, i think i agree that breweries are a bit expensive early game. Crafting Does make sense, but is making the building cheaper affect the balance in anyway? I think it could be done without any adverse effects.
-Qes
eerr said:it's one of those things that only tree hugging elves can afford...
TheBoatman said:Since recent patches, the werewolves get promotions from the units they killed. My blooded werewolf killed a combat5 priest, who had been softened with fireballs. I got c5 casting ravenous werewolf. After some time I had c5 cr2 casting greater werewolf (de facto tier 4 unit) for free
This is overpowered!
Fader55 said:I don't think that this needs drastic fixing, werewolves should keep their promos (fits the mythos), maybe just kill the casting promos.
Fader
the baron can't convert demon units, though maybe sphener...TheBoatman said:It allowed you to get many werewolvwes with wierd promotins thanks to callateral damege units.
You can get many c5 werewolves if you let baron kill of acheron city orc shamans, who level up during time. I still wonder what would happen if I killed a hero with my baron (imagine mardero in the craziest case)...
Frozen-Vomit said:Why can't mud golems build dwarven mines? The Luirchip (sp?) are dwarven after all and I don't see any balance need for this building to be Khazad specific.