Silverkiss
NekoChan
Altough I agree rangers come too quickly, Feral Bond doesn´t fits flavourwise 

Or we could adjust the tech prices. Right now they are all set equal to the ones above and below, but it doesn't have to be so. I slight upward adjustment to ranger techs might be better than pushing them back.Black Attila said:I always thought of rangers as tier 3 units (because of the scout/hunter/ranger line) but agree that they apear to early, I think they should be moved back one tech to feral bond if possible.
i dont think the recon line should have increased cost, because atm theyre the only line that makes sense for the costs (in their line, costs double each tech.. in others lines the costs sometimes increase 4 times, or even 8 times in cost.. which makes them prohibitive and unattractive for research).Nikis-Knight said:Or we could adjust the tech prices. Right now they are all set equal to the ones above and below, but it doesn't have to be so. I slight upward adjustment to ranger techs might be better than pushing them back.
It'd be a big project to balance all the tech prices, but it should be on the table.
edit: oh, sorry, that was already mentioned in the post you quoted!
But charm never seems to work even against non-magic-resistant units.Nikis-Knight said:Well... it would weaken charm, which is right about where it shoudl be I think (saved my behind this morning.) But loyalty is a tier one spell that does nothing for some time, and this would make it more useful. How bout double chance to resist charm if a unit has loyalty?
Never is a harsh word--I charmed about six to ten units today. Including a high level Typoid Mary.Bad Player said:But charm never seems to work even against non-magic-resistant units.Could it be made more likely to occur?
Chandrasekhar said:They already can... I just was wondering if he'd reconsider the decision to make them able to do that. They're already enormously powerful with the ability to make plains/deserts/tundras/snow into grassland tiles, I'd say that uberizing floodplains might be a bit over the top. Or, if they must retain that ability, why not make them a tier-3 unit, but remove the ability to uberize floodplains until they are upgraded to a similar tier-4 unit?
Nikis-Knight said:Or we could adjust the tech prices. Right now they are all set equal to the ones above and below, but it doesn't have to be so. I slight upward adjustment to ranger techs might be better than pushing them back.
It'd be a big project to balance all the tech prices, but it should be on the table.
edit: oh, sorry, that was already mentioned in the post you quoted!
Sure.Kael said:I think this is the best approach as well. Nikis-Knight can you make a first pass at seeing what tech costs you would like to adjust?