Yorgos said:QES, I'm not sure about adamantium, but I definately like your idea about production bonuses with access to iron/mithril. However I don't think I would associate happines with strategic resources.
JuliusBloodmoon said:I think in JRRT mithos mithril was a lot more resistend than steel.... And still lighter....
JuliusBloodmoon said:Is there Adamantium in JRRT mithos ? I never heard of it.... (in JRRT world)
Kael said:Admantium, wouldn't Wolverine be upset?
In all seriousness we probably won't introduce a new ore unless we introduce T5 units (no plans of that). And if we did it would probably be a localized resource (ie: hell bonus) or a combined resource (ie: mithril + entropy mana = daemonfyr or whatever).
Draconian said:Isn't guardian of nature somewhat overpowered when you have access to elven workers?
Chandrasekhar said:I have to disagree with you, Unser, about cottages in forests, period, though. In earlier patches, it was ridiculous. More recently, though, the longer time it takes to build them is a bit of a balancing factor.
Elves: not too powerful at start because slower workers equal slower starts, it balances itself out somewhat.
Overlords: perhaps a bit too powerful here, because they can get elven slaves so easily. But specific, nonetheless.
Everyone else: capturing elven workers is enough of a hassle that the increased benefits of cottages are probably alright.
Note: I think we can agree on one thing, though. Cottages in ancient forests, not good. Health and happiness from cottages in forests, period, not good. Health and happiness from cottages in ancient forests... I don't even have to say.
P.S. IMO