Kael
Deity
eerr said:but the +1 sea movement from seafaring will be shared?
Yes, and the ability to see pearls.
eerr said:but the +1 sea movement from seafaring will be shared?
13. Kuriotate players can choose to found a settlement instead of a city if it isnt their first city and they havent reached their max city number.
Kael said:uhh.....
hmm.....
Whelp I guess your right, giving the regeneration promotion in the Aquae Sucellus is useless. Im going to remove it.
Kael said:uhh.....
hmm.....
Whelp I guess your right, giving the regeneration promotion in the Aquae Sucellus is useless. Im going to remove it.
Sto said:I' m still playing with 0.15d , and don't know if these bugs already in 0.15f
1 :
when lychanthropy is spread and the loser unit have the PROMOTION_ROOT . the unit get 998/1 points of movement ( great cheat , all goody huts are for me) ... putting ' newUnit.finishMoves() ' after the removing of the promotion in customFunctions.FFHConvert solves the problem .
2:
Trying to cast RighteousCause , i got a bug in FFHSpells with pCity.unhappyLevel() that should be pCity.unhappyLevel(0) .
Note : there is ' for i in range(pCity.unhappyLevel()): ' for me and pCity.unhappyLevel(0) may return -1 , that may cause another bug with range ?
Edit : i fix it with ' for i in range(max(0,pCity.unhappyLevel(0))): '
Tcho !
Halancar said:Playing for the first time as the Sheaim, I founded the Cult of the Dragon, according to the well tried principle "Do unto other has they have so often tried to do to you".
At the time I had no other religion in my Empire, and of course had no state religion and had not activated the religion civic (so was under naturalism). That got me a -1 unhappiness from, I quote, "we desire religious freedom". As soon as I switched to the religion civic, that -1 disappeared.
Is it really intended that the cult of the Dragon, not really a religion at all, push for the religion civic ? And even if it does, that "we desire religious freedom" message is really misleading...
Xanikk999 said:Kael could you make it so you could select unplayable civs as AI opponents but not as your player? Right now you cant select them as opponents either.. I would love to have the mercurians and infernals in my game everytime!!
I know minor civs and unfinished civs are not meant to be playable yet, but i always play custom games and would love to choose unplayable civs as AI opponents. Could you possible correct this?![]()
STDIO said:What are you talking about Xanikk999? I'm playing a custom with Infernal right now.
I don't like them much, way too lazy. I got them to join me in a fight against the Elohim and they did absolutely nothing, I single-handedly wiped out the entire Elohim civilization...
BTW, I don't really think its a bug, but the way the AI behaves regarding peace offers during wars is quite bizzare.
In my game I fought against three civilizations, one of them is the Elohim that I initated the attack against, and despite repeated offers of peace I've made to them (in the condition they pay me lots of money and techs) they refused. They had no chance to survive the war, and yet they are so confident they will win. Even when they had only one city left that is hard for me to reach they refused.
Then we have their allies, both never set foot in my lands (probably because I got them caught up with a war against one of my allies), yet one of them just randomly offered me peace (and gave me lots of techs and money), even though I didn't touch him, the other on the other hand outright refuses to talk, even though he was the one that declared war on me and did nothing afterwards.
By the way, while I'm wasting space in the bug thread, I have a question.
Does the Automate Worker command (and thus the way the AI builds his improvements) relate in some way to the buildings the game reccomends you build (the ones it highlights when you select a worker on a buildable tile)?
EDIT: By the way (again), what is up with Elohim, don't you think that's a bit of an arrogant name? (what with it meaning God in hebrew.)
STDIO said:EDIT: By the way (again), what is up with Elohim, don't you think that's a bit of an arrogant name? (what with it meaning God in hebrew.)
Sarisin said:I'm getting my first ever CTD with Civ and FFH. I have a pretty good game going with 15.0f and now cannot load it.
Whenever I try, I get the following message before the CTD:
MS Visual C++ Runtime Library
Runtime Error!
Program C:\....civ.exe
This application has requested the Runtime to terminate it in an unusual way.
UNUSUAL, I guess so!![]()
I have no other programs running. I tried deleted FFH 15.0 and the f update. Reinstalled and still have the same problem
Assistance is appreciated.
that's the error i got when i figured out patch e broke savegames...Sarisin said:I'm getting my first ever CTD with Civ and FFH. I have a pretty good game going with 15.0f and now cannot load it.
Whenever I try, I get the following message before the CTD:
MS Visual C++ Runtime Library
Runtime Error!
Program C:\....civ.exe
This application has requested the Runtime to terminate it in an unusual way.
UNUSUAL, I guess so!![]()
I have no other programs running. I tried deleted FFH 15.0 and the f update. Reinstalled and still have the same problem
Assistance is appreciated.