QES said:This seems perfectly reasonable. It also provides mechanical reasonings for why Theocracies want to remain isolated and hostile to free-civ civics. Perhaps also add negative diplomatic penalties for religious-civic tensions. Flavor is key and i think this is represented well. If you look at it from a certain point of view.
Did you have the mana? Druids still require mana dont they?
-Qes
Traceback stuff
File "CvScreensInterface," line 83 in ShowTech Chooser
File "CvTechChooser," line 71 in interface screen
File "CvTech Chooser," line 618 in UpdateTechRecords
NameError : global name 'bChanged' is not defined.
Vilnon said:This was observed in 0.15c, and I see no mention of it in later notes. If you upgrade a Vampire unit into a Brujah unit, the Brujah unit does not gain the Enraged promotion.
Second, I'm sad you removed Burning Blood from Moroi, I liked the free bonus of carring forward Body I and Divine onto your promoted vampire. It only granted 2 additional spells (I think, Burning Blood and Summon Skellie) but it was a nice little bonus for upgrading. Given that the game seems to reward upgrading over building it didn't seem out of line.
Lastly, not sure of the intent but you can Gift vampirism to units that are immune to disease.
Thanks for the fun!
Frozen-Vomit said:Werewolfes seem to get all the promotions from the unit they were created from. I know this is probably intended (would be strange if this appeared as bug and not as feature) but a ravenous werewolf with all the divine spells from a priest of leaves seems wierd.
woodelf said:Code:File "CvScreensInterface," line 83 in ShowTech Chooser File "CvTechChooser," line 71 in interface screen File "CvTech Chooser," line 618 in UpdateTechRecords NameError : global name 'bChanged' is not defined.
It's both of them.woodelf said:There was an error when first opening the screen and then another when picking the first tech (which didn't highlight or show number of turns until exiting out of the screen). I'm not sure which error this one is though....![]()
Kael said:Having the divine promotion on Moroi opened up every divine spell in the game to the unit if it was upgraded correctly. One of the problems with building such an open system is that sometimes the slightest things can open up major exploits.
The problem with the brujah not getting the enraged promotion should be fixed in newer code. I redid all of that.
Grillick said:Kael, would it be possible to simply make a 'Moroi' promotion that, when combined with Body II, enables the Burning Blood spell?
Basically, make Burning blood enabled by Body II and EITHER 'Moroi' or 'Divine'?
Grillick said:If you did it that way, though, would they lose the ability to cast Burning Blood if they upgraded into vampires/Brujah?
upthorn said:I got this a while back.
Somehow, one of your install civ .py files got altered by something.
The fix is to go to (your civilization 4 install folder)\assets\python\screens\
open up CvTechChooser.py In wordpad
find and replace, bChanged, abChanged (match case);
find and replace aabChanged abChanged (match case)
That'll fix it.
It's both of them.
woodelf said:I've never seen this before:
Almost a Daily Double!![]()
Firestrom said:Somehow I managed to circumnavigate the globe on a fractal map without building a ship! (I think I got it though buying maps)
Kael said:That should be possible if your state religion is the Fellowship (I think).