FfH2 0.15 Bugs

Kael said:
Yeah, in 0.16 I have marked one (permanent) and the other is unmarked since it is going away anyway (unless you pick it again). It should be less confusing.

Why isn't BAR trait included in the adaptive choices or the Insane Effect for Perpentach?
 
Unable to destroy/pillage roads in my own territory like other improvements.

It would be useful to thwart aI civs building roads in my territory to connect their cities.
 
Sarisin said:
Why isn't BAR trait included in the adaptive choices or the Insane Effect for Perpentach?

It would be kinda strange to suddenly become a barbarian civ, even if you are insane.
 
Grey Fox said:
It would be kinda strange to suddenly become a barbarian civ, even if you are insane.

That's not how the BAR trait works.

The BAR trait aligns you with the barbarians and that means they will not attack you. I think that would be a great trait to add to the adaptive/insanity effect. One minute you are getting swarmed by the barbs, the next they stop and go after other civs while the trait is in effect.
 
Sarisin said:
That's not how the BAR trait works.

The BAR trait aligns you with the barbarians and that means they will not attack you. I think that would be a great trait to add to the adaptive/insanity effect. One minute you are getting swarmed by the barbs, the next they stop and go after other civs while the trait is in effect.

Yes, but the way I see the BAR trait is that if you have it, you are Semi-barbarian.
 
In addition, considering that it's an extremely useful trait in the early game, but useless latter on, it would be imbalacing. Thus if I were controlling an adaptive civ, I'd select barbarian for the first 150 turns, and then swich to something else. I don't think that's what addaptive is meant for.
 
Sarisin said:
Why isn't BAR trait included in the adaptive choices or the Insane Effect for Perpentach?

The bar trait is more about the barbarians reaction to you than your reaction to them. No matter how crazy Perpentach is the barbarians aren't going to stop raiding his cities.
 
Noticed an odd bug last night, and I apologize for not writing down the exact error message. I will try to get it after work some time. Basically, when I click on a city via the progress bar and then click on a unit at the bottom of the screen to select it from the list, I get an error that prevents me from doing anything with the unit. It is still hilighted, but I get no options and I can't move it. However, if I exit the city and just click on the unit model on the map, I can select any of them and it works fine.
 
felwar said:
Noticed an odd bug last night, and I apologize for not writing down the exact error message. I will try to get it after work some time. Basically, when I click on a city via the progress bar and then click on a unit at the bottom of the screen to select it from the list, I get an error that prevents me from doing anything with the unit. It is still hilighted, but I get no options and I can't move it. However, if I exit the city and just click on the unit model on the map, I can select any of them and it works fine.

Noticed this as well, but forgot to report it, because of the rather easy workaround to click at the city instead of the progress bar. However, would be nice, if there would be a real solution.
 
According to the pedia, Loki will destroy a city if he reduces its culture "low enough". How low is that? I had him remain in a city until it was reduced to -21 culture, but it was still standing. And anyway, I doubt it's worth the trouble if he has to remain in the same place for so long.

BTW, is he named after the FFH team member Loki?
 
Yorgos said:
According to the pedia, Loki will destroy a city if he reduces its culture "low enough". How low is that? I had him remain in a city until it was reduced to -21 culture, but it was still standing. And anyway, I doubt it's worth the trouble if he has to remain in the same place for so long.

In 0.16 if Loki gets your culture low enough he will flip the city to you. I'll make suire the tag is updated to say that.

BTW, is he named after the FFH team member Loki?

Yes.
 
So I'm on the homestretch for a Tower of Mastery victory, playing for the first time as the Balserephs. I've got most of my fractal continent wrapped up--if I'd have gone for a domination victory I'd have won already.

My turf completely encloses the Calabim territory, and my culture has worn him thin. You can see it in the pic below. The Calabim are none too happy about this, but they don't dare declare war. About twenty turns prior to this picture, I saw that the Calabim finally had a Brujah. I dominate it with my archmage--boy I love that spell. Turns out that this Brujah had just fed that turn, because when I gained control it had 152 unspent experience points. Hehe. My new toy gifts vampirism to my level 9 archmage, and a few turns later my archmage is level 16. I love archmage vampires!

(Really, vampirism came too late in my game. I had already won by this point--it would have been more fun if the Calabim had actually built ordinary vampires. Hmm... now that I think about it, this is the second time I've noticed this.)

Anyway, to get to the point. Archie learns Rage--a spell I've never used before. Naturally, I decide to try it out. Archy heads back next to the Calabim city, which is jam packed with units of all kinds. I spy a war chariot just outside of the city, and I target it instead, figuring it would simplify testing out the spell.

So, the spell is cast. The computer hangs for a moment, but I'm used to it.

Here is the bug: the next thing I know, the city has been captured by the barbarian war chariot!

Yes, that's not a mistake. See enclosed pics for a recreation of the bug.

Pic 1--my Balsereph vampire archmage stands next to a Calabim city. I'm hovering my mouse over the city so you can see how many units are inside. But my actual target is the horse archer one tile to the southwest.

Pic 2--this is after I raged the horse. The city is now barbarian, and the barbarian horse archer is the lone unit inside. The other units are nowhere to be found.

Anyway, that's my long winded bug report. I'm not sure how much of it is relevant, but you never know. Maybe some odd combination of rage+stolen vampirism+used against a Calabim unit when it stands next to a Calabim city.



...now to figure out how to post screenshots...




 
This is an issue with vanilla civ. If you are at war with someone and you plop units in the enemy's stack of units through worldbuilder, you automatically destroy all enemy units in that stack and take over the tile if it was a city. Normally this does not happen without worldbuilder in vanilla, but that is not the case in FFH. This issue must have been overlooked when programming in the rage spell.
 
Hmm. I'm not sure that's precisely the same situation. Notice that the targetted horse archer is one tile outside of the city, and that he's the only unit on that tile.
 
Another bug, newly discovered in 'k'.

If, when zoomed out to 'globe mode', you click the view spread of religion button, Civ4 crashes. I tested this, and confirmed that it happened any time the button is clicked. I tested further, and determined that it's present in 'j', too.
 
Gamestation said:
This is an issue with vanilla civ. If you are at war with someone and you plop units in the enemy's stack of units through worldbuilder, you automatically destroy all enemy units in that stack and take over the tile if it was a city. Normally this does not happen without worldbuilder in vanilla, but that is not the case in FFH. This issue must have been overlooked when programming in the rage spell.

Bright day
Actually it can happen in vanilla too, if barbarian is over goody hut and you pop warrior. My last game I destryed Orthuss this way.
 
Bright day
Actually it can happen in vanilla too, if barbarian is over goody hut and you pop warrior. My last game I destryed Orthuss this way.

Well it doesn't happen enough for anyone to really worry about it, settling a city next to Orthus is no doubt a huge risk if you don't get a warrior to pop from it and you did not bring an adequate garrison.

Hmm. I'm not sure that's precisely the same situation. Notice that the targetted horse archer is one tile outside of the city, and that he's the only unit on that tile.

Missed that part about the target being outside the city. You are right, there is a bug or a potentially problematic feature with this spell. I tested this out a couple of times and got the same results you did. I also found that it has nothing to do with vampirism or any other promotion. I think what is happening is that as soon as you use this spell on a unit, the unit first moves to the closest unit of the same civilization first and then changes into a barbarian to cause as much havoc as possible. A cool but really overpowered feature if it was a feature. There is also a problem with this "feature": if the unit that is being targeted by rage is surrounded by units of the same civilization, the game crashes.
 
Back
Top Bottom