27. God King civic no longer gives +1 happy.
Not sure if this is bug or not, but on both Civics screen, tech screen and civlopedia it still says God King gives + 1 happiness
27. God King civic no longer gives +1 happy.
43. Added the Cannibalize promotion (learnable by Undead with Combat II, heals the unit 10% everytime it kills a living opponent).
Frozen-Vomit said:Are you sure the insanity trait works correctly? In my first 367 (playing on epic) I had not a single switch - making it not very insane...
Nimbus said:The Drown in my game have been able to learn Cannibalize as their very first promotion, without either Combat I or II
That should probably be removed from the changelog, civics were balanced a couple times; what it says on the civics screen should be accurate, i believe.Not sure if this is bug or not, but on both Civics screen, tech screen and civlopedia it still says God King gives + 1 happiness
Nikis-Knight said:That should probably be removed from the changelog, civics were balanced a couple times; what it says on the civics screen should be accurate, i believe.
things seem to be slower, but im not sure if its just because im impatientmonolith94 said:Yes. I have decided from now on to play on standard size maps, or smaller. Ah, well. My computer's old anyway.
Xanikk999 said:This isnt really a bug but i noticed the game is much laggier then usual on huge maps even for my computer.
After year 60 age of rebirth the game gets very laggy. Does anyone else notice this?
The end turn sequence is much longer also past 100 age of rebirth.
vicentiko said:hidden nationality is cool, but the AI doesn't stop sending me hidden nationality tigers, 3 each turn, it's not a big deal but i am exploiting it without even wanting to, my units are getting really FULL experiences due to the attacks of the weak tigers...
and just a curiosity, this game has been my first civ game ever where i found a barbarian city empty, (and conquered it of course) is that supposed to be possible?