The mod doesnt work. I load the mod and then I get an error message before it even loads. Whats the dillio?
You must have hit it on the head because after doing exactly what you said it works like a charm! I wonder if I had actually been using the previous patches for the other versions???[NWO]_Valis;5604828 said:They are cumulative, Kael said so.
Now, if you are not sure then all you have to do it to install it again. Nothing bad will happen if you just point the right folder. A patch here is only a selfextracting file with all the python, xml files and the gamecore dll.
You should point the patch to the 'MOD' folder, not to FFH 0.22 folder, it will find that folder on its own.
The AC doesn't always shift by 1 or more for every 'event', as it is a fraction but displayed as a whole number. The amount of AC change for any event is scaled according to game speed.2. armageddon count was only sometimes and not always reduced, when killing a stigmata of the unborn unit (couldn't figure out a pattern though)
Depends on what you feel the treant spawning represents. I feel it is the forest itself reacting to intrusion. It would be hard for any creature, especially a giant spider, to escape the notice of every plant around it.However, I don't understand how the stealthy spiders would trigger this reaction????
Depends on what you feel the treant spawning represents. I feel it is the forest itself reacting to intrusion. It would be hard for any creature, especially a giant spider, to escape the notice of every plant around it.
It also depends on what, exactly, giant spider invisibility represents. Are they truly invisible (i.e., not visible to the unaided eye)? Or is it a representation of they ability to hide in the trees an pounce on their prey? I've always considered it the latter (ignoring the times a spider is outside of woods/jungle), meaning trees would be quite aware of their presence.
Other units do have ability to detect invisible. However, we're not talking about units, but about the environment itself.I think if you follow your line of thinking, V, you will have to come up with other units being able to detect stealth/invisibile units. Things like dwarves being 'in tune' with hills/mountains being able to detect invisible units in that terrain.