Ambreville
Deity
I noticed the kraken has common land-unit combat promotions rather than those you would expect for a sea creature. Wouldn't it be better if the kraken had the same type of promotions as ships do?
Graft flesh works well with kraken's. Which may be why they are designed with land-based promotions, to buff OO a bit.
Ambreville said:Maybe I'm missing the point, but since the kraken cannot attack land units even on coastal tiles, why would any of these promotions be of any use? (What does OO mean by the way?)
Units with Water Walking (essentially they gain the ocean domain, limited to coast and friendly territory like galleys IIRC - The Drown start with it, and it's a water spell for Divine and Sorcery. 's probably possible to get it from Mutation, too.) can interact with it, so Shock and so on could be of use. Plus, as mentioned above, it's a good candidate for Graft Flesh, in which case the more promotions the merrier. The reason WHY it gets access to those promotions rather than the naval ones is because it's a Beast unit, the rest of which are all land-based. Kinda makes sense anyhow - otherwise it could get Expanded Hull and possibly even the crew promotions, which make no sense.Maybe I'm missing the point, but since the kraken cannot attack land units even on coastal tiles, why would any of these promotions be of any use? (What does OO mean by the way?)
Units with Water Walking (essentially they gain the ocean domain, limited to coast and friendly territory like galleys IIRC - The Drown start with it, and it's a water spell for Divine and Sorcery. 's probably possible to get it from Mutation, too.) can interact with it, so Shock and so on could be of use. Plus, as mentioned above, it's a good candidate for Graft Flesh, in which case the more promotions the merrier. The reason WHY it gets access to those promotions rather than the naval ones is because it's a Beast unit, the rest of which are all land-based. Kinda makes sense anyhow - otherwise it could get Expanded Hull and possibly even the crew promotions, which make no sense.
1. The Elohim strangely started building forts on all the resources that I had not already worked (there were quite a few as Blight had just struck). If you moused over the fort/resource, you would see IN RED that a camp, plantation was required, which generally means you are not getting the resource. However, I think the Elohim was getting the resource as it gifted a few to me. With a fort on the resource!
2. The Workers of my ally kept building improvements over the improvements I built in my territory. It was very annoying to have Elohim workers keep building cottages over my farms. I couldn't figure out a way to stop this. I always use the option that makes Workers leave old improvements (I don't automate anyway), but this doesn't affect your ally obviously.
3. I was unable to gift any Gold to my ally. Previously I found this necessary as my wonderful ally went into expand mode and rang up large maintenance costs with small cities allover the map. He reduced his research down to nearly ZERO to cope with this and getting any techs was tough - our alliance fell far behind the other civs in research. To help, I would send Basium out to pillage and gather as much Gold as I could and then gift it to my ally. I couldn't see how to do this in .25.
I suspect he meant unpatched 0.25 FfH.aswfreak12. Okey, I'm not an expert on multiplayer, so I can't help you there, but on the terms, what do you mean with "vanilla 0.25". Vanilla is usually the nick-name for Civ without any expansions and FfH2 is for BtS3.13. So is it 0.23 (vanilla vesion) or 0.25 (BtS version).