RobertTheBruce
King
Here's another WFOC save but the problem involves a HN unit not a spellcaster. A square near Hyol has a sign marking the problematic mercenary. I am at peace with Bannor who own the merc so I wasn't paying attention and let Sabathiel run his units through my territory.
After hitting return, there will be a WFOC hang. If the merc and axe are erased, the crash does not occur. If the worker west of them is erased, the crash does not occur. The axe will move onto the worker followed by the merc (starting the WFOC hang) if nothing is changed. The axe and merc will still move onto the square and hang the game if a melee unit is moved from Hyol to protect the worker.
Hopefully this can help chase down some of the WFOC problems.
After hitting return, there will be a WFOC hang. If the merc and axe are erased, the crash does not occur. If the worker west of them is erased, the crash does not occur. The axe will move onto the worker followed by the merc (starting the WFOC hang) if nothing is changed. The axe and merc will still move onto the square and hang the game if a melee unit is moved from Hyol to protect the worker.
Hopefully this can help chase down some of the WFOC problems.