Kael
Deity
combat still causing OOS, with battles yielding different results as far as who wins and how much health is left.
Ahh.. I bet its coming from differing attack/defense strengths. To do that I had to tag the attacker and defender in combat and adjust combat odds and strength calculation. I bet that is what is being confused based on what perspective the game is looking at it from.
I've already updated the DLL to remove the FfH specific attack/defence code (and its hooks into combat odds and strength calc) when ffh combat is disabled. But I cant upload it right now because the ftp site seems to be having problems. But it will be up tomorrow for validation.
Thanks, I really appreciate you testing and retesting this so we can try to get it right.