FfH2 0.30 Bug Thread

where is this weight?

Do you know how to change events probabilities (oops, thread hijacking!!)
 
really not important but why does the letter for the next patch keep changing? from L to M now N? and when will it be released? I want to start a new game but waiting for the next patch.
 
really not important but why does the letter for the next patch keep changing? from L to M now N? and when will it be released? I want to start a new game but waiting for the next patch.

Patch "l" was internal only. It has some "Ice" functionality in it so the team can start playing with it and building specifc ideas for the next phase. the toys I added in for the team to play with will be removed before "m".

That should answer your question, presumably patch "m" was the same as patch "l".
 
·Imhotep·;6584501 said:
"Waiting for other Civilizations"

Patch "n": (will break save games) (unreleased)
37. Warcry won't be applied to non-combat units anymore (fixes a WoC bug).

Not saying this is the only possible cause for the WoC (Waiting for other Civilizations) bug, but there you go. It is being addressed.
 
Not saying this is the only possible cause for the WoC (Waiting for other Civilizations) bug, but there you go. It is being addressed.

Just FYI, I've been playing in a few long games with the Hippus in the game and never had the game do some sort of "WoC" bug when they use their world spell or anytime afterwards.

I have had long waiting turns late in the game when there were 5+ civs left and each had built 30+ disciples/adepts and decided to move them all back and forth between two of their cities....one at a time. (this was on standard-size maps...anything larger gets too painful to watch) =\

Anyhow, just my two cents...
 
Hi, I am new to the fall from heaven mod and just downloaded the game. I spent some time reading the OP, and reading the manual etc and it seems much work has been done for this mod. Congratulations. However I need to state that while the game loads perfectly, and I do have the 3.13 patch for BtS and have downloaded the k patch of FfH 2, the game keeps crushing when I try to play it...
 
Try looking here:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 030

Should be a little button with Hyborem's face you can use to access the mod directly.

Thats what i meant. I cant find the mod in the load a mod CIV IV section AND when i click on Hyborems face it says cant find Civ4beyondsword.exe . And yes this is in Fraxis games file in Program files not my documents

EDIT: Okay i found what i should do: For some reason my entire CIV IV stuff was installed in C:/Documents and settings/MYUSERNAME/ Applications/ Fraxis Games

(Applications was a hidden folder) i found this out because the shortcut on my desktop led to here
 
·Imhotep·;6584501 said:
Can anybody please tell me what's going on in that game ? I'm at turn 519 (standard fractal map, Monarch, as the Sheaim), and whenever I hit end turn the game is just stuck saying "Waiting for other Civilizations". I can open any advisor, but no diplomacy. It can't be due to the hell terrain, I've had worse earlier this game, and anyway my machine (Core 2 Duo with 2.13 GHz, 2 GB RAM and a nVidia Geforce 8800 GTX with 768 MB RAM) should handle it pretty easily. I even rebooted to clear the video cache and reloaded one turn earlier, didn't avail. So what's the matter ? Any ideas ? If anyone can play further, please post a save :D .

Imhotep

Edit: Seems I'm not the only one :D (see post #2080) ...

Ok Imhotep:

I fixed your "Waiting for other Civs" bug save...or at least I was able to play a few rounds into it. (might reoccur)

The problem was with one of the Infernals' cities...either some event was trying to trigger off it or there's a bug with them building courthouses. (see pic below). Anyhow, I had to use the world builder to delete the city after I tried adding/removing everything to/from it with still no luck)

Fixed saved game from that round: View attachment Morgoth AD-0519.CivBeyondSwordSave Give it a try and see if it works for you.

Spoiler :
WoC_bug.JPG
 
Just FYI, I've been playing in a few long games with the Hippus in the game and never had the game do some sort of "WoC" bug when they use their world spell or anytime afterwards.

From the specifics of the change (the worldspell no longer affecting non-combat units) I would imagine the WoC bug was happening whenever the Hippus tried to use a Worker or Settler to attack something, so any game where that never happened would avoid the bug.
 
I know this probably isn't caused or related to FfH, but my new computer seems to be displaying the interface fonts incorrectly. They're too big and the letters overlap each other a bit. Is there any way to modify the fonts used?

Spoiler :
civ4screenshot0000qh5.jpg
 
Ok Imhotep:

I fixed your "Waiting for other Civs" bug save...or at least I was able to play a few rounds into it. (might reoccur)

The problem was with one of the Infernals' cities...either some event was trying to trigger off it or there's a bug with them building courthouses. (see pic below). Anyhow, I had to use the world builder to delete the city after I tried adding/removing everything to/from it with still no luck)

Fixed saved game from that round: View attachment 171159 Give it a try and see if it works for you.


Ive spent many hours trying to isolate the cause of this WoC. Definitly a weird problem. If I lower the population of that city to 9 the WoC doesn't happen. If I build a land bridge by this city over to the Svartalfar island the WoC doesn't happen.

Defintily weird and Im still working on it. Right now my assumption is that a unit is trying to get to that city because of its size and getting stuck trying to generate a path. Figuring out where that spinlock is happening in code is the hard part.
 
@Kael:

Thanks for your efforts, and big kudos for this absolutely awesome mod (to the rest of the team too of course) !
 
I believe that's a choice rather than an issue. All the bonus and/or penalties are applied as an addition. e.g. Golden Age, Philosophical, Arete and Spirit Mana would give you %225 bonus to your base GPP. If they would be combined exponentially as you suggested we would end up with (base)*2*2*1.2*1.05=5.04, which means %404 bonus to your GPP, which apparently is broken.

ah makes sense if thats true but im not convinced :p

all bonuses should be cumulative, same as they are on science, commerce, culture etc.
 
There is a big difference between cumulative (they add together and pile up, rather than just taking the largest one) and Compound (they multiply together and pile up massively).

Are you certain that the others are compounded? From a coding perspective it makes perfect sense that ALL of them are simply cumulative.


To outline mathematically in case my gramatical summary wasn't clear:

If you have 50 :hammers: raw, and you have 4 bonuses (10%, 20%, 25% & 100%) then the three possibilities are:

Simple: Only highest applies, so Yield is 50 * (1 + 1) = 100
Cummulative: They add, so Yield is 50 * (1 + .10 + .20 + .25 + 1) = 127.5
Compound: They multiply, so Yield is 50 * 1.10 * 1.20 * 1.25 * 2 = 165
 
i had the game crash on me when the event "we found machine parts of a man, what should we do with them?" I wasnt Luchuirp so i picked the "rebuild the man and hope he isnt hostile" option. After clicking on it the game froze.
 
Ive spent many hours trying to isolate the cause of this WoC. Definitly a weird problem. If I lower the population of that city to 9 the WoC doesn't happen. If I build a land bridge by this city over to the Svartalfar island the WoC doesn't happen.

Defintily weird and Im still working on it. Right now my assumption is that a unit is trying to get to that city because of its size and getting stuck trying to generate a path. Figuring out where that spinlock is happening in code is the hard part.

Is this an AI path finding problem with BtS or did you change it for FfH2?
 
Is this an AI path finding problem with BtS or did you change it for FfH2?

All of the code I am going through right now is native BtS code. But I won't know for sure until I know exactly where the spinlock is occuring.
 
ah makes sense if thats true but im not convinced :p

all bonuses should be cumulative, same as they are on science, commerce, culture etc.

Jenks the bonuses on all other aspects (e.g. science, commerce, culture) are cumulative the way I stated, they are added up not applied one after the other. For example if you run Foreign Trade, Liberty and Republic civics all at once they add %140 culture bonus; if they did indeed add cumulatively one after the other they would add up to %148. If stuff worked this way negative modifiers would have had a huge effect; like recon units attacking cities. An Assassin with 5 strength promotions would have 7 str when attacking a city, but (s)he has 10.50 because the -%50 str penalty is applied along with the str promotions.
 
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