FfH2 0.30 Bug Thread

Yeah, there are 2 ways of going with this. You could either opt to decide that they are living (in which case you have diseased catapults that aren't as good a throwing rocks, cause disease by throwing rocks, and are to scared to throw rocks at dragons, can be used to make a flesh golem, are effected by burning blood, etc) or that they arent living (in which case non of the above apply).

Either way we do some people are going to comment that it doesn't make sense. Im okay with either situation as long as its applied consistently.

So neither option is perfect. In the end we decided to mark them as non-living just because I think thats the most casually inuitive (to people that don't think abotu it to much) although you are correct that ships and catapults also rely on their living parts to function.

Or, you could just make certain spells (courage, valor, heal, etc) not check to see if the units are living, while others (like graft flesh) still do. It makes plenty of sense for these spells to work on the people operating the machines. (Edit: Well, In the case of Heal it would make sense to removed the negative promotions but not actually heal them. That would probably require python though, and not really be worth it.)
 
How would someone become woodified?

Nevermind...
 
Can anybody please tell me what's going on in that game ? I'm at turn 519 (standard fractal map, Monarch, as the Sheaim), and whenever I hit end turn the game is just stuck saying "Waiting for other Civilizations". I can open any advisor, but no diplomacy. It can't be due to the hell terrain, I've had worse earlier this game, and anyway my machine (Core 2 Duo with 2.13 GHz, 2 GB RAM and a nVidia Geforce 8800 GTX with 768 MB RAM) should handle it pretty easily. I even rebooted to clear the video cache and reloaded one turn earlier, didn't avail. So what's the matter ? Any ideas ? If anyone can play further, please post a save :D .

Imhotep

Edit: Seems I'm not the only one :D (see post #2080) ...
 
What are the requirements to cast Hyborems Whisper? I am the Infernal civ, have researched Malovent Designs, and the civ that spawned me has two AV cities. However, the only time I see the spell is on Hyborem and it is greyed out. I tried standing in their cities and it mine, with no luck. What am I doing wrong? Is the spell not working yet?
 
What are the requirements to cast Hyborems Whisper? I am the Infernal civ, have researched Malovent Designs, and the civ that spawned me has two AV cities. However, the only time I see the spell is on Hyborem and it is greyed out. I tried standing in their cities and it mine, with no luck. What am I doing wrong? Is the spell not working yet?

There needs to be 3 non-infernal AV cities to choose from.
 
·Imhotep·;6584501 said:
Can anybody please tell me what's going on in that game ? I'm at turn 519 (standard fractal map, Monarch, as the Sheaim), and whenever I hit end turn the game is just stuck saying "Waiting for other Civilizations". I can open any advisor, but no diplomacy. It can't be due to the hell terrain, I've had worse earlier this game, and anyway my machine (Core 2 Duo with 2.13 GHz, 2 GB RAM and a nVidia Geforce 8800 GTX with 768 MB RAM) should handle it pretty easily. I even rebooted to clear the video cache and reloaded one turn earlier, didn't avail. So what's the matter ? Any ideas ? If anyone can play further, please post a save :D .

Imhotep

Edit: Seems I'm not the only one :D (see post #2080) ...

Ah, it's patch k, in case anyone wonders...

Edit: Set my Graphics Settings to Medium, and even eredicated the Lanun out of the game via Worlbuilder. Waited for an hour. Still the same. Still the revolving globe is nice to see, but I'd rather finish the game... :(
 
love the sounds of patch n - just frustrated i have been missing out on content!

two points -

spirit mana does not grant +5% GPP as stated

the pedia text entry for soldier of kilmorph still has them with Guerilla II and Giant Slaying, both of which have been removed / do not appear
 
Spirit Mana does give you a bonus to GPP,. it is just not displayed. If you add up all of the displayed info in the mouseover, you will find that it does not add up to the total.
 
·Imhotep·;6584501 said:
Can anybody please tell me what's going on in that game ? I'm at turn 519 (standard fractal map, Monarch, as the Sheaim), and whenever I hit end turn the game is just stuck saying "Waiting for other Civilizations". I can open any advisor, but no diplomacy. It can't be due to the hell terrain, I've had worse earlier this game, and anyway my machine (Core 2 Duo with 2.13 GHz, 2 GB RAM and a nVidia Geforce 8800 GTX with 768 MB RAM) should handle it pretty easily. I even rebooted to clear the video cache and reloaded one turn earlier, didn't avail. So what's the matter ? Any ideas ? If anyone can play further, please post a save :D .

Imhotep

Edit: Seems I'm not the only one :D (see post #2080) ...

Its a known bug. Refer to this post:
http://forums.civfanatics.com/showthread.php?t=232292&highlight=civilization

Btw, a few bugs/oddity:
1. I got an assassin with Acheron's bounty promotion. Founded the guild in the first city and no problem detected. Tried to spread it to another city but the Acheron's icon only shows in the city view, not in the map view. Tried with a different city, same result, no icon in map view.
2. The flames from the burning sands are burning the mountains. Was it suppose to do that?
3.The farm on fields of perdition and broken lands doesn't spread irrigation. If the improvement was there before the land was corrupted, it will still work but no spread irrigation.
 
@slepth:

Thanks, but I would bet a buck on this being a FfH issue - I never had that strange bug in all my normal BtS games, and I played more than 50...all the more I got over turn 519 in a game with the Elohim and everything was fine. I'd be happy if Kael could track this down... but I understand if he has matters of higher urgency :D !
 
For the last few patches... maybe more, I cannot reach the end game. CtD happens everytime. Smaller maps seem to help, but only delay the inevitable. :(
 
Ok i really need some help. I downloaded the .30 version of FfH2 and istalled it into the C:/programfiles/Fraxis folder not the My games folder in my documents.
I go to open up BTS 3.13 and click advance > Load a mod> but FfH2 is not there. (this same problem happened to me in the CIV gold mod)
So i go into the Fraxis folder in program files find FfH2 and click the shorcut button to load it and it says it cant find Civ4BeyondSword.exe click brouse or cancel . I tried reinstalling BTS and then repatching and opening it, but no luck.
I tried clicking brouse, and clicking the shortcut to BTS on my desktop but that didnt work either... HELP lol
 
Ok i really need some help. I downloaded the .30 version of FfH2 and istalled it into the C:/programfiles/Fraxis folder not the My games folder in my documents.
I go to open up BTS 3.13 and click advance > Load a mod> but FfH2 is not there. (this same problem happened to me in the CIV gold mod)
So i go into the Fraxis folder in program files find FfH2 and click the shorcut button to load it and it says it cant find Civ4BeyondSword.exe click brouse or cancel . I tried reinstalling BTS and then repatching and opening it, but no luck.
I tried clicking brouse, and clicking the shortcut to BTS on my desktop but that didnt work either... HELP lol

Try looking here:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 030

Should be a little button with Hyborem's face you can use to access the mod directly.
 
Spirit Mana does give you a bonus to GPP,. it is just not displayed. If you add up all of the displayed info in the mouseover, you will find that it does not add up to the total.

for you maybe!

I checked that. +5% would mean I got a 1 GPP bonus for every 20 GPP generated, in my last game as Kuriotates this was only being applied at 40 GPP (effectively this makes it +2.5% not +5%).


Im guesssing this is a coding/math issue which could be to do with the +5% being applied BEFORE the +100% philosophical bonus rather than in combination with/after
 
AI no-build restriction option weirdness:
v 0.30h



a) basium appeared much more before Hyborem

b) the AI concentrate on building disciples & catapults. I saw stacks of 20 disciples in some cities, or cities protected by 3 catapults (which were built by the city itself). In general, a much too low emphasis on melee combat units.
 
for you maybe!

I checked that. +5% would mean I got a 1 GPP bonus for every 20 GPP generated, in my last game as Kuriotates this was only being applied at 40 GPP (effectively this makes it +2.5% not +5%).


Im guesssing this is a coding/math issue which could be to do with the +5% being applied BEFORE the +100% philosophical bonus rather than in combination with/after

I believe that's a choice rather than an issue. All the bonus and/or penalties are applied as an addition. e.g. Golden Age, Philosophical, Arete and Spirit Mana would give you %225 bonus to your base GPP. If they would be combined exponentially as you suggested we would end up with (base)*2*2*1.2*1.05=5.04, which means %404 bonus to your GPP, which apparently is broken.
 
·Imhotep·;6586777 said:
Ah, it's patch k, in case anyone wonders...

Edit: Set my Graphics Settings to Medium, and even eredicated the Lanun out of the game via Worlbuilder. Waited for an hour. Still the same. Still the revolving globe is nice to see, but I'd rather finish the game... :(

Load an earlier save. It works. Something in the code, (possibly an event for NPCs?) breaks turns. Several posts in the bug thread and save games on it.
 
b) the AI concentrate on building disciples & catapults. I saw stacks of 20 disciples in some cities, or cities protected by 3 catapults (which were built by the city itself). In general, a much too low emphasis on melee combat units.

I haven't noticed a problem with disciples, but I have found that lowering the AI Weight on catapults (and trebs.) seems to make their numbers more reasonable. (I've had no more "catapults backed only by catapults" attacks on my cities.)
 
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