Turn off frozen animations.The unit texturing in my game is a bit strange. E.g. Skeletons look like swordmen, then switch back to skeleton. Affects almost any unit I have seen so far.
Turn off frozen animations.The unit texturing in my game is a bit strange. E.g. Skeletons look like swordmen, then switch back to skeleton. Affects almost any unit I have seen so far.
just confirming that barbarian lands (the lubrascum option) doesn't work. No barb towns are spawned at the start at all.
Also, was there going to be an option to allow for the winter start to never thaw?
*edit*
Ghandirules, if you look at the changelog you'll see that basium can now be summoned regardless
I could summon Mr. Basium when the AV was founded in the illians which can't adopt a religon.
Are you sure that wasn't put there for balance issues? Since other civs can't build cottages everywhere without bronzeworking, either. Building in jungles is wrong, afaik.For the elven worker issue it is working correctly except it still require Bronze working (once you have bronze working it adds the improvement without tearing down the forest). I will get the bronze working requirement removed.
Steal--make sure it is a recon unit with the CoE religion. If so and you don't have the option, then it is bugged.How does the steal mechanic work? i couldnt nick the Dragons horde from Archaeron or Orthoses axe from Perpantach is this working?
Does the miscast mechanic work? i havent had any spells miscast yet, and i cast a LOT of spells.
The icon only shows on the city bar if that city is the guild HQ. Check the upper right corner of the city screen to confirm if it has an active branch or not.Not sure if this one is a bug or not, but...: I received the event to spread Guild of Hammers in my capital after someone else had founded it. I paid to spread the Guild there, but no corporation/religion style icon showed over my city bar. Not sure if the effects were in place or not. I haven't gotten a chance to test the upgrade cost reduction.