FfH2 0.30 Bug Thread

I just tried it and it is working fine for me. Gibbon can never steal because on recon units can. Rathus (the guy with the Nether blade) can steal if he (not your civ) is following the Council of Esus. It would be unusual to see Rathus worshipping Esus though so make sure to mouceover his unit icon and make sure he is an Esus follower.
Council of Esus must also be your state religion.
 
Getting a recurring CTD, not sure why. This is the save - it crashes when I end turn.

Also, I'd like to add my voice to the chorus of "Shadow is awesome and FFH has totally replaced Civ for me"! Thanks for the great mod, guys! :)
 

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Upgrading a Night watch to a ghost drops the CoE status. Might be intentional, unlimited numbers of hidden nationality casting invisible units is rather entertaining. Which brings to mind a potential flaw in balance.

Rathus Denmora is one badass assassin if he spawns with the CoE trait. You can't cast hide after you attack, but you can declare nationality. Not spawning with it means he's a real gimp by comparison, but he ain't exactly weak. I'll miss being able to kill entire teams without declaring war using a single unit, but that trait probably needs blocked for him.
 
Getting a recurring CTD, not sure why. This is the save - it crashes when I end turn.

Also, I'd like to add my voice to the chorus of "Shadow is awesome and FFH has totally replaced Civ for me"! Thanks for the great mod, guys! :)

No crash with me with patch "a". I'll get it uploaded and you can install and see if you still have a problem (it wont break saves).
 
I have been trying to download the mod from GameFlood for 15 hours without success.[...]

Sarisin, check this out. GF seems to have an internal problem with what the dl-software thinks this mod is. I couldn't get it either. But following the linked post worked for me.

Hope that helps.
 
My adepts didn't get a free promotion when I built them in a city with Prophecy of Ragnarok with the Apprenticeship civic
 
I'll get it uploaded and you can install and see if you still have a problem (it wont break saves).

Monday, 12/17/07 - 1:25 AM.
Gotta be off to work in eight hours.
But the first patch is coming.
Ohwee! I'm slightly torn now ... :sad:

:joke:

I'll have to try it. ;)
 
Patch "a" is linked in the first post. It won't break save games and it resolves the following issues:

1. Fixed the python error in the "Into the Mist" world spell.
2. Fixed the error in the Add to Freak show spell.
3. Fixed an error in the Cult of the Dragon unrest event.
4. Elven workers no longer require bronze working to place improvements on forest plots.
5. Fixed a python error in the Adventure event.
6. Tailors give +1 happy from cotton instead of sheep.
7. To become Shades, Sidar units have to be alive, and can't be animals or beasts.
8. Increased the duration of Blinding Light to 2 (to keep it from wearing off).
9. Fixed broken graphics on the Dragons Horde wonder.
10. Fixed a CtD that could happen from Raging Seas on slower computers (those unable to process the visual effect).
11. Fixed an error in the slave revolt function.
12. Scholarship no longer blocks a state religion.
13. Good AI leaders ignore "evil" techs and vise versa.
 
Even though my graphics card died the very same morning Shadow arrived I managed to play on my on-board graphics adapter to find the following:

* Goblins initially look like goblins, but then looks like some soldiers in yellow metal.
* A giant Ogre I think it was attacked my scout and after he killed them he turned into a huge human-like soldier.
* There was a plaza offering Fire mana when connected with a road. It did either not give me the mana or the mana bar did not update.

*EDIT:
Okay I now realise the change of appearance is due to the animation setting.
 
Even though my graphics card died the very same morning Shadow arrived I managed to play on my on-board graphics adapter to find the following:

* Goblins initially look like goblins, but then looks like some soldiers in yellow metal.
* A giant Ogre I think it was attacked my scout and after he killed them he turned into a huge human-like soldier.
* There was a plaza offering Fire mana when connected with a road. It did either not give me the mana or the mana bar did not update.

If your units look okay when moving but turn back to normal civ4 units when standing still its because you have "Freeze Animations" turned on in your game options.
 
Sarisin, check this out. GF seems to have an internal problem with what the dl-software thinks this mod is. I couldn't get it either. But following the linked post worked for me.

Hope that helps.

Thanks, I'll try anything at this point. I got the same message after my 4th attempt downloaded for several hours. Thanks.
 
Cult of Dragon seems to spread very early, and I was getting the event 1 turn, then immedately after that got the event again. So 6 turns of rebellion in my capital, and i hadn't even founded city#2 yet.
 
Hmm, might have to check out how the Councils work.

Are there plans to ever create frozen animations for FfH as you did for Age of Ice?
 
Capria asked me to adopt Religion. (Or it is a cosmetic issue?) And I am not sure she really needs those 3 Chaos mana - she is good and RoK. (Or it is a balance issue?)

Sheelba with CoE is neutral. Because before CoE she accepted Order. I do not know if it is intentional.

I am founder of CoE and there are 3 more CoE worshippers. At least 2 of them know Deception. But I am only member of Undercouncil.
 
Hidden nationality units cannot seem to spawn new units. I ran across this when I was playing with the XML settings to increase the chance that baby spiders would spawn. I set the chance to 100% and no baby spiders. Werewolves were working so noticing that werewolves were not HN, I declared nationality on the Giant Spider, then I started getting baby spiders.
 
It may have been fixed in patch A, but I seem completely unable to, as the Svartalfar, remove jungles even though I have Sanition. I can build improvements in jungles but then I can't clear the jungle from the tile. They do the chopping motion for a few turns then when they're finished the jungle is still there.
 
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