jprc
My dog is smarter than me
About Out Of Synchro
I played several multiplayer games with my 2 nephews. We use direct IP, direct cable for me on the router (DLink Dir-635) and 300Mbps wifi link for my 2 nephews.
Using patch e, we experienced several OOS during the game (ex.: when one of us picked up Orthus' axe on the floor). Even exiting the game for the oos player and joining it again did not solve the oos. We had to start a new game, with unfortunate oos in early stages of the game (1 or 2 hours)
We decided to revert to patch c (with full reinstall of the mod), and we were able to play 9 hours in a row without problem.
As soon as 1 of us quit, then came back, we had the OOS flashing message back. This time it was solved by all of us exiting then restarting the game from an old saved game. We played again 8 hours yesterday, with patchc and it was fine (OOS coming back as soon as 1 of us exit and try to join again "on the fly").
Question:
- I do not see much OOS talk in Kael's 1st post: is this issue considered as solved or is it still pending?
- Patch c seems more stable than patch e, however, I see nothing related to OOS in the modification logs. Do anyone know if a patch is more reliable than another one concerning OOS problems in LANs/Direct IPs?
I played several multiplayer games with my 2 nephews. We use direct IP, direct cable for me on the router (DLink Dir-635) and 300Mbps wifi link for my 2 nephews.
Using patch e, we experienced several OOS during the game (ex.: when one of us picked up Orthus' axe on the floor). Even exiting the game for the oos player and joining it again did not solve the oos. We had to start a new game, with unfortunate oos in early stages of the game (1 or 2 hours)
We decided to revert to patch c (with full reinstall of the mod), and we were able to play 9 hours in a row without problem.
As soon as 1 of us quit, then came back, we had the OOS flashing message back. This time it was solved by all of us exiting then restarting the game from an old saved game. We played again 8 hours yesterday, with patchc and it was fine (OOS coming back as soon as 1 of us exit and try to join again "on the fly").
Question:
- I do not see much OOS talk in Kael's 1st post: is this issue considered as solved or is it still pending?
- Patch c seems more stable than patch e, however, I see nothing related to OOS in the modification logs. Do anyone know if a patch is more reliable than another one concerning OOS problems in LANs/Direct IPs?