Couple of problems with the fire mechanics: New Forest can't be chopped down by workers, even though Burnt Forest can. Also, and much more importantly, Smoke can destroy Unique Features! I lost the Yggdrasil Tree to fire trying to spread to it's tile...![]()
Could you post a savegame where you had the Yggdrasil tree burn down? I can't make it burn down, tried various types of forest and the jungle, even manually put the flames on Yggdrasil which was in the forest. Also, when I put the fire on nearby forest tiles, the smoke didn't spread to Yggdrasil, or even to Odir's (sp?) prision which I put in as a test. However when I manually put the smoke on the tile with Yggdrasil, it turned into Fruit of Yggdrasil.
So, did anything else appear in place of Yggdrasil when the smoke got to it?
Smoke never spreads. I think it used to (pre-BtS), but hasn't recently.
The tile didn't "turn into" the Fruit of the Yggdrisil; the fruit was already there, and it stayed there when the unique feature was removed. All unique "features" are actually improvements. Smoke is also an "improvement," and you cannot have multiple improvements on the same tile, so by placing the smoke there you are removing the unique feature.
I thought there was a python check that blocked you from using such spells on unique features. Has it been removed?
on Ragnorok:A certain class of giants were the fire giants, said to reside in Muspelheim, the world of heat and fire, ruled by the fire giant Surtr ("the black one") and his queen Sinmore. Logi, the incarnation of fire, was another of their kind. The main role of the fire giants in Norse mythology is to wreak the final destruction of the world by setting fire to the world tree Yggdrasil at the end of Ragnarök
Vafthrudnismal 45 and quoted by Snorri in Gylfaginning. The location of this forest is uncertain. A modern interpretation suggests that Lif and Lifthrasir found refuge within Yggdrasil itself, although this is not confirmed in the Eddic sources, and we are not told whether Yggdrasil survives Ragnarök or not.
A python exception in CvRandomEventInterface.doGuildOfTheNineMerc41 :
"PROMOTION_WOODSMAN" should be "PROMOTION_WOODSMAN1" .
Tcho !
That should fixed in patch "e". Are you sure you have the latest version?
The problem is this doesn't really narrow down the problem, sadly. If that settler or whatever was using the RNG to decide where to go or whether to settle or whatever, it would then change all the numbers that the later units use, causing them to do something differently, thus probably avoiding whatever was actually causing the crash. It's why crashes are often replicable only if you repeat exactly what you did before.
in wikipedia entry on giants:
on Ragnorok: