Zifnab
Warlord
I assume you mean capturing cities rather than pillaging towns?
No, pillaging the towns/hamlets/villages/cottages. They disappear when the war machine moves onto them, but you don't get any gold for doing the pillaging.
I assume you mean capturing cities rather than pillaging towns?
def("getTargetCity", &CyArea::getTargetCity, python::return_value_policy<python::reference_existing_object>(), "CyCity*(int (PlayerTypes) eIndex) - Returns ?");
def("getTargetCity", &CyArea::getTargetCity, python::return_value_policy<python::manage_new_object>(), "CyCity* (int (PlayerTypes) eIndex) - Returns ?");
CyCity* CyArea::getTargetCity(int /*PlayerTypes*/ eIndex)
{
return m_pArea ? new CyCity(m_pArea->getTargetCity((PlayerTypes) eIndex)) : NULL;
}
Known Issues:
[...]
7. Racial models (orcs, elves, etc) aren't displayed in the bottom left unit window. Unfortunatly that is coming from the graphics engine and we don't have the ability to intercept and fix it.
I remember a couple weeks ago there were several posts in a short span about CtD that happen on specific turns -- ie, load an earlier game, play back to that turn, whenever you get there it always CtDs when you hit end turn.
Was this ever understood/explained?
I have one save like this from a game started before getting latest patch. Since patched, still bugged. Just before coming on my current game CtD, haven't reloaded it to check if similar problem, hoping it was just random.
The promotion that gives bonus based on AC isn't working (it is listed, but the bonus isn't there when you mouse over)
Something is not being included in the displayed combat percentages for waiths. I have 5 death nodes, so very powerful wraiths. I am winning about 1/3 combats that are listed as less than 1% win percentage.
This might be an AI thing that has to wait for Ice stage, but Hyborem still has issues with not building his city when he is in an area where the borders are close together.
I just thought I would mention this even though it's more of an AI thing and partially dependent on map size.