FfH2 0.31 Bug Thread

Happened when casting Dispel Magic:

Traceback (most recent call last):

File "CvSpellInterface", line 16, in cast

File "<string>", line 0, in ?

File "CvSpellInterface", line 584, in spellDispelMagic

AttributeError: 'NoneType' object has no attribute 'getBonusClassType'
ERR: Python function cast failed, module CvSpellInterface
 
Is this event with the Cave of C.... really correct. I can choose either to let my goblin disappear or to have a promotion or xp. I mean, who would choice to let him disappear (and when I tested, yes he did)

Not to add another (useless) post. I had to choice that. The Do Not Push The Button thing you know.
 
Is this event with the Cave of c.... really correct. I can choose either to let my goblin disappear or to have a promotion or xp. I mean, who would choice to let him disappear (and when I tested, yes he did)

Apparently, you. ;)
 
In the burn the witch event, is there supposed to be a reason to not burn her? Seems pointless to have an event with only one rational option.

It also occurs far too often, it feels like it's 50% of the early events.
 
In the burn the witch event, is there supposed to be a reason to not burn her? Seems pointless to have an event with only one rational option.

It also occurs far too often, it feels like it's 50% of the early events.

This is the first of a multi-event chain. Of course this, like the Circle of Gaelen chain, is not working at the moment.
 
Just wondering, but can anyone else use the FfH Editor.xlsm with patch C?

Since I've applied the patch, I keep getting a "Compile Error - Can't find project or library" everytime I try to export any changes.
 
I got one minor bug:

Earlier I got frostling spawn event and they spawned to one-tile island.

Little later on i got same event again, this time to another location, but they didnt spawn at all. The spot has fort and Im not 100% sure if it was there before or did it spawn in place of the frostlings.

Being fan of photoshop I took couple screenshots too:
Spoiler :
frostlingbug.jpg


Next turn the same thing happened again. This time the plot is empty.
Spoiler :
frostlingbug2.jpg
 
3 player game OOS on 184. 2 players using norma 1 player using steam. Steam player was odd man out. Only unusual thing that happened was Player got the debate event and chose the +1 beaker option. He was not the player who had different value.

Weird files didn't attach.
 
In the burn the witch event, is there supposed to be a reason to not burn her? Seems pointless to have an event with only one rational option.

It also occurs far too often, it feels like it's 50% of the early events.
Umm...because you're burning a potentially innocent woman alive?
 
Earlier I got frostling spawn event and they spawned to one-tile island.

Little later on i got same event again, this time to another location, but they didnt spawn at all. The spot has fort and Im not 100% sure if it was there before or did it spawn in place of the frostlings.

I just got the little buggers on top of a peak. It didn't seem to disturb them they just strolled down the mountain and started running around.
 
Umm...because you're burning a potentially innocent woman alive?

Yeah, and let's give the infernals a win button, which can be justified because you're turning the world into Hell. Ugh, games giving rewards to "evil" people with no downside is so annoying, and unrealistic to boot.

On the topic though, I think all the fake choices should be removed. Something like the Gaelan event (if it ever works), is what, 1 :mad: in 1 city for a hero mage + 2mage xp guild and a few :science:? It's a no-brainer, and probably just messes up newbies, who don't know what the event does. Can just make it something that happens to you whether you like it or not.
 
please, read some of the other topics about this: to hook up copper, you need bronze working, even though it already shows with mining. Same with iron: you can see it at smelting, but need iron working in order to get your iron weapons. Incense and reagents are visible from the start, you can build a plantation on them with calender, but incense requires priesthood and reagents KotE before you get their bonusses
 
Grigori dragon slayers are not upgradeable to Luonontar w/ Strength of Will.

...that is, unless not having the altar victory checked means no Luonontar, but that also seems ridiculous.

Also, the grigori cannot build druids (unless something more than a grove and CwN is required). Purposeful? Still, a little nerfed, as I thought the druids just worshipped nature in a neutral fashion, not any particular god.

Right, thanks.
 
Also, the grigori cannot build druids (unless something more than a grove and CwN is required). Purposeful? Still, a little nerfed, as I thought the druids just worshipped nature in a neutral fashion, not any particular god.Right, thanks.

Lunnotar became a druid replacement for the Grigori after Inquisitors got removed in 0.31.
 
I'm playing the Lunan, Falamar. I want to build boarding parties, and I have iron working, as well as cities with Lunan harbours, but I can't build them. I'm guessing this is a bug and the game isn't recognizing the Lunan harbour as a harbour. This is with version .30g.
 
I'm playing the Lunan, Falamar. I want to build boarding parties, and I have iron working, as well as cities with Lunan harbours, but I can't build them. I'm guessing this is a bug and the game isn't recognizing the Lunan harbour as a harbour. This is with version .30g.

Ah, you didn't specify the version in your other thread, so I assumed you were on the latest (.31c). This isn't really the right thread for .30 bugs. This .30 bug was well known and fixed in latter patches. You chould just look for the .30 bug thread (not stickied anymore so it won't be as easy to find) to get a more recent patch (k was the latest), or just move on to .31 like the rest of us.
 
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