Avahz Darkwood
Emperor
10. Limited the amount of disciples that the AI will build.
So how did you end up implementing this?
So how did you end up implementing this?
Ritualists can "cure" a diseased corpse. Maybe have a check on the Cure Disease spell to see if a unit is living?
10. Limited the amount of disciples that the AI will build.
So how did you end up implementing this?
It might take a little longer, since Kael's going to include Sto's alignment modmod
The 2nd unit produced in a city with a Warrens by the Clan of Embers does not have promotions granted by Apprenticeship civic. Ver 0.32 "a"
10. Limited the amount of disciples that the AI will build.
So how did you end up implementing this?
listUnitRestricted1 = ["UNITCLASS_CATAPULT", "UNITCLASS_DISCIPLE_EMPYREAN", "UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES",
"UNITCLASS_DISCIPLE_OCTOPUS_OVERLORDS", "UNITCLASS_DISCIPLE_RUNES_OF_KILMORPH",
"UNITCLASS_DISCIPLE_THE_ASHEN_VEIL", "UNITCLASS_DISCIPLE_THE_ORDER", "UNITCLASS_CANNON"]
listUnitRestricted1 = [ gc.getInfoTypeForString(item) for item in listUnitRestricted1]
if eUnitClass in listUnitRestricted1 :
if pPlayer.getUnitClassCountPlusMaking(eUnitClass) > pPlayer.getNumCities():
return True
It might take a little longer, since Kael's going to include Sto's alignment options modmod
For the AI Autoplay, please say it is a version that puts the AI in control of your Civilization, not a version that kills you off, then lets the AI play and you can view it all happening. I was quite upset that the chipotle version works that way. Makes it impossible to see the game in small chunks (successive 100 turn runs, with a break so you can get a detailed view)
Can we have a settler build limit option?
It would be great if you can limit the number of settlers that can be built. This would require different strategies...
Just a suggestion?
There is something wierd with the ring of carcer and the spaces that can be entered (see screenshot).
For some reason, the spot that is highlighted by the move cursor only allows lvl 15 units, while the rest of the squares around it including the water square are accessable. The ring of carcer has the level 15 unit limit as it should.
I'm not sure how this will affect city productivity (I will post when I find out), but it shouldn't.
I think someone else mentioned this wierdness with ring of carcer a couple pages back.
edit: found that post, http://forums.civfanatics.com/showpost.php?p=6849475&postcount=28 the difference though is that his was through WB, mine came in through normal game generation. Although I did push refresh map a couple times......
When I eventually terraform that area, I'll just use WB to change that because a level 15 worker is pointless.