if CyGame().isCorporationFounded(gc.getInfoTypeForString('CORPORATION_CIRCLE_OF_GAELAN')):
if CyGame().getHeadquarters(gc.getInfoTypeForString('CORPORATION_CIRCLE_OF_GAELAN')).getOwner() == pCity.getOwner():
if pCity.getNumBuilding(gc.getInfoTypeForString('BUILDING_MAGE_GUILD')) > 0:
if pCity.isHasCorporation(gc.getInfoTypeForString('CORPORATION_CIRCLE_OF_GAELAN')) == False:
pCity.setHasCorporation(gc.getInfoTypeForString('CORPORATION_CIRCLE_OF_GAELAN'), True, True, True)
I guess 85% City defense is too much for the AI ?!
On another note:
Aren't you supposed to change your magic nodes, if you have metamagic?
I can't change them.
Ahh, right.Are you using the metamagic 2 spell on them?
I killed Orthus right after he took Kuriotate city and he didn't drop axe too.
There's event about goblin clan spilling toxic waste that gives 2 options:
a) do nothing - -1 food on the tile
b) do ... something to prevent it, but it doesn't cost any gold or have any other downsides
There seems to be an xp cap at 100 against barbs, but raider civs can still get their +1 point after each victory .
Problems with council of esus? Keelyn is greedy? (version 0.31e)
playing a game as Auric Ulvin and esus spread to one of my citys,
but where are no units with esus near the town.
Also the symbol of the councils holy city is not shown at the KI`s
town. It was found in an hippus city in round 316.
All other religions holy citys are shown correctly
later I conquered that town and in the city screen esus was shown,
and also Nox Noctis was in the town, but on the map no religious
symbol is shown like before.
The council of esus hides its Holy City ?
When we get the newer version of FfH, what can we/should we do with the old folders? Can we just delete them? They're all pretty big files and I'd rather not kludge up my disk space if I can avoid it, but I don't want to delete something needed by the new version.
When we get the newer version of FfH, what can we/should we do with the old folders? Can we just delete them? They're all pretty big files and I'd rather not kludge up my disk space if I can avoid it, but I don't want to delete something needed by the new version.
Playing as Sheaim, Monarch, standard map size, PerfectWorld script. Built Catacomb Libralus, then built a Planar Gate in another city.
A while later, a Moebius Witch popped out with Level 4, XP 14/17, Channeling 1, and no other promotions. I believe the problem might be with Mage Guild coming from Libralus instead of a regular one. Or not. Anyway, the screenshot is from a few turns later.
Unless the Witches are now supposed to show up with extra XP but no actual magic promotions to go along?
In regards to the people who say some "reoccuring" events aren't working, I have done some experimenting (by making some of the events trigger every round) and it seems like many of those events only work once for each civ/player during a game. So if you triggered an event (say mushrooms/volcano/frostling and etc.) and you had triggered that same one earlier in the game, you won't get the result of the event even though the view centers over the plot and the text appears.
I don't know if this was intended or a bug, but I couldn't find a way around it in the XML files. =\
Yeah, now that you mention it, I remember this as well. If I got the frostling event more than once in .31, I'd only see the frostlings the first time, and after that, then event did nothing. The red circle appeared around the tile to mark the location, but no frostlings.
I had an odd issue where in both of the games I've played in 0.32 (Calabim, Monarch, Pangaea, Large Map, Normal Speed, Wildlands, Raging Barbarian, Barbarian World, No AI Building Requirements), the AI has not bothered going for any religions. First game I won a Religious Victory with Order on turn 268, simply because nothing else had been founded. Has anyone else seen anything like this?