FfH2 0.32 Bug Thread

Crashing when starting - I had to disable movies in order to play the mod or I did a CTD when starting. For a while I re-enabled movies while actually playing and didn't have a problem with movies and such... but now I just keep it off.

Maybe I should try that.

Edit: I also changed my custom assets to custom assets.old.
 
I do have it applied. I said that.
 
This is how it should look like.
 

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It doesn't. Lemme retry that.

Edit: Ok, so, now it looks like that. Lemme try FfH now.

Edit 2: Ok, it works now. Kinda weird tho. I had 3.17 before, but it wasn't workin. I hate how that happens, man.
 
:agree:

I've been playing my first extensive game with the alfar (the svart ones) and it seems like the goto mode doesn't always recognize the tree bonus when it makes its turn predictions. I can't think of a particular instance, may have involved getting on and off roads in forests or some such like that. Not entirely sure.
 
Hmm...that is true. I always jus learned to live with it. But it could use an update.
 
You will be able to load the mod normally (see the big hyborem main menu and such) but get a crash when you go to actually start a game if:

1. You don't have BtS patch 3.17 applied.

or

2. You are using an earlier version of FfH than 0.32g.

Yeah. It seems I newbed it up pretty hard. I had to reinstall Civ4 and BTS in order to apply the 3.17 patch (most likely because I had simply copied the directory over when I upgraded hard drives, months ago). After reinstalling those and a day later, I totally forgot I hadn't put the patch on. Then I forgot to install .32h too. So totally my fault on that one.
 
I was having trouble with an eternally immortal Hyborem under patch g so I applied patch h and he still wont die.

Lovin the mod. Keep up the good work

Kael told me that it is fixed in H but if you continue a game from G then it doesn't work. He told me to add (in the Worldbuilder) and add the immortal promotion to him and then if you feel like you should have killed him already, remove the promotion again, then a "G" game understands that he isn't immortal, or you could just add the promotion and then kill him again (twice).
 
11. Reduced Griffons from 5 to 4 strength.
no dammit... it should be strong like it is... I want a vote...

Make it rarer maybe?
Can we vote?
 
Ok, I am unsure if this is a bug, but I have played as Cassiel now for over 100 turns w/o the adaptive trait kicking in.
 
no, I agree with reducing thier strength, they are actually more common than bears sometimes and pretty difficult to kill. It's still possible to kill one, but so far I've only had griffon kills on defense. I did kill one while out at sea, with a privateer or something.

It's possible they just seem more common because I have more sightings of them, which is because they can fly and have 2 movement.

Of course though, with each kill THEY make, they become stronger, which only makes it worse. Any surviving Griffons seem to eventually get pushed out to sea later on.

@ Adrogans: What game settings do you have? if you have a marathon or epic game going, the interval will be longer as well.
 
Ah NM, Kicked in on turn 146. Its on epic, but the interval before was never longer than 100 turns.
 
According to Xienwolf's manual, it is about every 150 turns on epic, so it's working normally. Also, it triggers 5 turns before each multiple based on gamespeed, so it would be 145/146 for you on epic.
 
Dang I think thats way too long for the first pop, cause it would be nice to switch it quickly and then adjust.
 
11. Reduced Griffons from 5 to 4 strength.
no dammit... it should be strong like it is... I want a vote...

Make it rarer maybe?
Can we vote?

There's a whole thread on Griffons.
 
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