FfH2 0.32 Bug Thread

Eh, I'm just referring to summon duration. It's a timer that when it reaches 0, the unit dies. I edited my original post if you hadn't checked, by the way.
 
Not sure I like the new Fire Elemental. It looks much more like a demon that an elemental. Plus, I prefer that all the winged units can fly, which might make this summon too useful or detract from Air and Water Elementals special mobility advantages.
You don't want to look too closely at those penguins, then. ;)
 
You don't want to look too closely at those penguins, then. ;)

I think this BBC documentary fits this quite well.
http://www.youtube.com/watch?v=nrxmpihCjqw

:P
Note that this was posted on a special day 3 months ago. One of the best ones this year.


On topic: The only case where I ever had the summoning duration on non-summoned units was when I used the slavery civic - enemies defeated by my summons became slaves with a summoning duration. I think this bug was fixed by making them unable to create slaves, though.
This was probably not the case here, but if one had, for example, a summoned unit with Command, wouldn't converted units have a summoning duration, too, or was this bug fixed in its entirety?

EDIT: Nikis-Knight, is there any chance you'd ever consider making, say, a Standard-sized map (e.g. of a part of Erebus) for FFH? I absolutely love your Erebus map, but huge maps simply become unplayable around turn 200 or so for me.
 
There is something odd about the Religion. I've posted before about certain groups going with a Religion you wouldn't expect them too, but now I've run into a different glitch. Had my neighbor Bannor go AV and turned Evil. So as soon as I got FoL, I sent in a few missionaries and soon enough Sabatheil turned to FoL as well. However, he's still listed as Evil? Shouldn't he revert to Good or at least Neutral. The same thing has happened to Van Gosem, converted to AV and went evil. I mean everyone in the game besides me is Evil now and the only that started that way is Pentatarch! Yikes!
 
arkham4269 said:
There is something odd about the Religion. I've posted before about certain groups going with a Religion you wouldn't expect them too, but now I've run into a different glitch. Had my neighbor Bannor go AV and turned Evil. So as soon as I got FoL, I sent in a few missionaries and soon enough Sabatheil turned to FoL as well. However, he's still listed as Evil? Shouldn't he revert to Good or at least Neutral. The same thing has happened to Van Gosem, converted to AV and went evil. I mean everyone in the game besides me is Evil now and the only that started that way is Pentatarch! Yikes!

That's the way it supposed to work. Specifically, FoL doesn't affect alignment in anyway. Alignment change is based off of your current alignment, not original alignment. In my experience it is unusual for the Bannor and for Varn to go AV but certainly not unheard of. If they get enough Runes or Order spread they will likely convert to neutral or good respectively with or maybe without a little persuasion. What likely happened is AV was spread to them early and well and they just decided the benefits outweighed their religion weighting.
 
minor probably cosmetic bug here:

When I destroyed Minister Koun, who was teamed with Falamar, the message popup said that the Lanun were destroyed. The defeated box that normally comes up, didn't, if Koun has one.

The Lanun were still around of course, but were down to thier last city, and bieng the last civ other than me (Calabim) still alive, they soon fell under my sword.

Since I have a pretty massive army (140+ vampires, 4 brujas, 4 ediolons, and Rosier) I think I'll try killing Acheron with it, with assistance from the specters maybe.
 
minor probably cosmetic bug here:

When I destroyed Minister Koun, who was teamed with Falamar, the message popup said that the Lanun were destroyed. The defeated box that normally comes up, didn't, if Koun has one.

The Lanun were still around of course, but were down to thier last city, and bieng the last civ other than me (Calabim) still alive, they soon fell under my sword.

Since I have a pretty massive army (140+ vampires, 4 brujas, 4 ediolons, and Rosier) I think I'll try killing Acheron with it, with assistance from the specters maybe.

This is because Minister Koun is birthed from a city of the parent civ. He's basically an independent city state. His civ name will be the name of the civ he spawned from.
 
Demonic Citizens is gone from one of my towns. Armageddon counter hit 50 two turns ago and Worldbreak was cast. The log doesn't say that the building was destroyed, but it's the only thing I can think of that might have had an effect. I'm thinking it wasn't supposed to be destroyed...
 
I think this is a bug, but a small one for sure. I was playing a game as the Lanun and Brigit appeared in the Ring of Carcer on a small (two tile) island. During the game I cast Raging Seas (for no other reason than because I could), and I got a message saying that Brigit died. I know that when you bring a lvl 15 unit into the ring it says that she died and then you created her, but after she died from the spell, I couldn't get her even by bringing a unit into the ring.

Maybe the 0 strength version could be immune to all spells? Just a thought...
 
But while playing Kuriotes, I had two events happen between turns where Death Mana got used like a World Spell, killing a lot of my people. The first one I can understand; I figured one of the other Civ's cast one of their World Spells. However, not much later, it happened again (far, far to early for Birthright Regained) and this time it almost destroyed every unit I had. What gives? I don't know if it was a World Spell or something to do with the Armageddon Counter; the only message I got was just "Death Mana kills so and so."

Plus, not a bug, but perhaps some more info would be nice. Archeron got killed and suddenly a bunch of my units died as well. I am assuming they were the ones that had the Cult of the Dragon promotion. If that is the case, it would be nice is there would be a message saying, "Archeron killed" and then "Cult of Dragon unit killed" or something so the player knows why they died.

Plus in the Civlopedia, I couldn't find out if this is supposed to happen. For that matter, there isn't a lot of info on CoD. How do you spread it? If Acheron's death will kill CoD units, does that mean that the Kuriotes Civ can't attack Archeron without killing a lot of their own CoD units?
 
That very probably was Blight (fixed armageddon counter effect) followed by pestilence (random event). Unfine thing to happen. But working as designed + in line with the flavor off FFH. Erebus is not a nice place. And if the world goes down it does so violently.

(You can easiely verify that by looking into your cities and check if unhealthyness from blight has been added. Both Blight and pestilence add blight-unhealth.)

Blight happens on the counter hitting 40 while Pestilence is a random event that can happen on any countervalue above 40 (and more than once as well). With living world switched on you could be hit with it repedeately with really bad luck (at worst i had 1 Blight and 3 times pestilence in one game.).

Blight and pestilence are very hard to distinguish if not known. With Blight beeing the more major effect.
 
Immortal, turn 17-18, a luchurip scout snags brigit. Before and after saves attached. O32 Patch I

Weird. Level 3 Scout shouldn't be able to enter the ring.

I have a suspicion this is because of double movement. Maybe you can move into the ring, if you don't know it's there?

Edit: Using world builder, I've noticed that ANY unit can enter the ring, not just that dwarf, and can do so even if it wasn't covered in blackness before the movement. Did 'I' break the level limit function?
 
Whoo, that's a scary thought:eek:. Brigit free before turn 150 or so, and not under my control:faint:? Now that terrifing.:scared::hide::suicide:
 
But while playing Kuriotes, I had two events happen between turns where Death Mana got used like a World Spell, killing a lot of my people. The first one I can understand; I figured one of the other Civ's cast one of their World Spells. However, not much later, it happened again (far, far to early for Birthright Regained) and this time it almost destroyed every unit I had. What gives? I don't know if it was a World Spell or something to do with the Armageddon Counter; the only message I got was just "Death Mana kills so and so."

Plus, not a bug, but perhaps some more info would be nice. Archeron got killed and suddenly a bunch of my units died as well. I am assuming they were the ones that had the Cult of the Dragon promotion. If that is the case, it would be nice is there would be a message saying, "Archeron killed" and then "Cult of Dragon unit killed" or something so the player knows why they died.

Plus in the Civlopedia, I couldn't find out if this is supposed to happen. For that matter, there isn't a lot of info on CoD. How do you spread it? If Acheron's death will kill CoD units, does that mean that the Kuriotes Civ can't attack Archeron without killing a lot of their own CoD units?

:xmastree:
 
But while playing Kuriotes, I had two events happen between turns where Death Mana got used like a World Spell, killing a lot of my people. The first one I can understand; I figured one of the other Civ's cast one of their World Spells. However, not much later, it happened again (far, far to early for Birthright Regained) and this time it almost destroyed every unit I had. What gives? I don't know if it was a World Spell or something to do with the Armageddon Counter; the only message I got was just "Death Mana kills so and so."

Plus, not a bug, but perhaps some more info would be nice. Archeron got killed and suddenly a bunch of my units died as well. I am assuming they were the ones that had the Cult of the Dragon promotion. If that is the case, it would be nice is there would be a message saying, "Archeron killed" and then "Cult of Dragon unit killed" or something so the player knows why they died.

Plus in the Civlopedia, I couldn't find out if this is supposed to happen. For that matter, there isn't a lot of info on CoD. How do you spread it? If Acheron's death will kill CoD units, does that mean that the Kuriotes Civ can't attack Archeron without killing a lot of their own CoD units?

Seriusly, it was probably the shock of seeing their god die. You know; :worship::confused::twitch::suicide:
 
Heroes are able to re-promote to old promotions they start with but lose, like Donal can promote Recruitment and Hyborem and basium can promote Ironweapons after getting mithril, I haven't tested it with any others, but the one with Donal can really gimp him if the AI just constantly promotes him with recruitment.
 
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