44. Added the City Feud event (idea by Xeunay, you thought I forgot didnt you?).
45. Added the City Feud Arson event (idea by Xeunay).
46. Added the City Feud Merc event (idea by Xeunay).
Yay!

Xuenay, though.

44. Added the City Feud event (idea by Xeunay, you thought I forgot didnt you?).
45. Added the City Feud Arson event (idea by Xeunay).
46. Added the City Feud Merc event (idea by Xeunay).
And here we go for the longest week of this year !
22. Event chance increased from 2% to 4%.
How does this differ from the Living world option?
Anyone figures out what the game itself calls the graph, I"ll have it visible in about 5 minutes. Just can't find it in the code so far![]()
It basically means living world is always on... and that if you turn on living world, events will go up to an impressive 8%.
16. Gifting units is disabled (to many exploits).
This is a shame for single players. I often use gifts of entire obsolete stacks to help fight proxy wars, help aligned neighbours defend themselves or even to rearm a new vasal ahead of our next campaign.
Please could this change be an optional item and not just across both single and MP please...
Yes, it's a shame that gifting units will be disabled. I hope this is only temporally.It was being exploited in Single Player as well (people gifting animals and then capturing them repeatedly for one).
[...]