FfH2 0.32 Changelog

And here we go for the longest week of this year !

yea because of finals and all, but it'll seem to go by pretty quick and then summer vacation! :)

Speaking of the power graph, I would really like to be able to see it while actually playing the game and not having to do 'retire' (after saving it of course) to look at it. I don't do it very often, but still...
 
Anyone figures out what the game itself calls the graph, I"ll have it visible in about 5 minutes. Just can't find it in the code so far :(

I'm just gonna tell you the easy way to do it. If you still want to change the code afterwards I can tell you where to do that too :P

Open CIV4EspionageMissionInfo.xml. Change bSeeDemographics from 1 to 0. If there's no espionage op for showing demographics then they display by default.
 
40. Added the UpgradeCiv unit attribute (so that captured ogres, centaurs, vampires, sect of lies, etc all upgrade to civ specific units instead of the capturing civs units).

Nice, No more Vampires splitting into 5 Berserkers hehe :)

Edit: And will Brigit use Valkyrie graphics, or something completely different?
 
Looks great. I can't wait!

Please help me though! By FAR my #1 desire in any future FFH release is a "don't build forts" option for automated workers!

My workers are spending half their time building forts which I have no use for and are wasting valuable spaces in the heart of my empire. I have to then go catch all the automated workers and manually tell them to go back and fix it. Almost more work than just managing them all in the first place. I love that the AI builds forts but this would be so much more enjoyable if my workers would just quit it with the forts. Thanks for such an awesome mod!
 
@blacknight, I agree they build them in stupid places...maybe there is a way so that they don't build forts anymore.
 
@ blacknight & mimic: 10. AI is less likely to build forts together (added a pPlot::isBuilding check).
 
That doesn't neccesarily mean that workers won't waste time building forts or doing it where I don't want them (which is why I never use automate workers), but we'll just have to wait and see.
 
16. Gifting units is disabled (to many exploits).

This is a shame for single players. I often use gifts of entire obsolete stacks to help fight proxy wars, help aligned neighbours defend themselves or even to rearm a new vasal ahead of our next campaign.

Please could this change be an optional item and not just across both single and MP please...
 
I can't even imagine automating my workers. Maybe it's because I've been playing civilization since civ I, but it just seems like a central part of the game. I've always thought of automation as an option for when you're finishing up a domination or conqest game. It just seems to go without saying that the AI is going to completely mess up your city planing.
 
It was being exploited in Single Player as well (people gifting animals and then capturing them repeatedly for one).

If you want to help a vassal, grant him some free Techs and Resources. If you want to assist in a war, declare war, or bribe the enemy to declare peace.

The AI will get better, so you won't need to assist your vassals quite so much.
 
16. Gifting units is disabled (to many exploits).

This is a shame for single players. I often use gifts of entire obsolete stacks to help fight proxy wars, help aligned neighbours defend themselves or even to rearm a new vasal ahead of our next campaign.

Please could this change be an optional item and not just across both single and MP please...
It was being exploited in Single Player as well (people gifting animals and then capturing them repeatedly for one).
[...]
Yes, it's a shame that gifting units will be disabled. I hope this is only temporally.

About the exploit with gifted animals and gifted units with Enraged promotion:
After you gifted a unit it should get a certain promotion (50% chance of wearing of per turn or something). Make it so (if possible) that you don't get any experience from killing (or capturing) units with that promotion.
(You don't even need a new promotion, just use the Blur promotion and add this feature.)
 
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