The citizen automation seems broken. (Version 0.40z)
(city below is size 32, food emphasis alone is on, yet specialists are created instead of working plots that would bring in more food)
Is there anything I can change in the xml or somewhere so that I can put the automation on and have my people working to maximize food (to fatten them up for dinner
)?
The other area which seems to have plenty of room for improvement IMHO is the civilopedia. It would be much more useful if it could be more specific, like the pdf manual, saying exactly what things do, rather than just some vague description. E.g the 'pedia says Guardsman promotion gives 'increased chance to defend the stack' but not how much so after reading this you don't really know how this will affect the game. Similarly the chance to gain xp for the channeling promotions. Many things are very vague and you need to check the pdf continuously to have much idea what is going on.
I noted a couple of things earlier that seemed to be wrong (not just vague):
- Mocca's Cauldren says 'raises units that die in the city as flesh golems' which it does not do. What actually seems to happen is killed units are resurrected as demons (which was a little disappointing when I built it hoping get some flesh golems).
- Dispel Magic spell doens't seem to remove any spell effects from enemies like it says it will.
- Shadowwalk - it says one of the effects of the spell in the 'pedia is 'ignores terrain defenses', but it didn't show any difference for the combat odds to attack units on a hill after I cast this on my units. Is this what this effect actually does, or is it like the pdf manual says 'ignores building defenses when attacking a city'?