Okay, is it just me or did something change in the last bit of tweaking? Today I was playing the Rise of Mankind (RoM) mod and was utterly destroyed by the Greeks and their unbalanced Phalanx unit (+50% versus melee units!!!!) but what got me was when I used the World Builder to check how the Greeks managed to field so many units, I found that their empire was about the same size as mine and I was going broke trying to keep enough units on the map to keep my neighbors from attacking me.
So, disgusted, I switch to FfH. Almost the exact same thing happens here. This time it's those damn Doviello who seem to be able to crank out ZILLIONS

mad:

) of units as if they had Warrens and don't seem to have any problem paying for them. This on top of cranking out 2-3 workers! I had barely had time to build anything, much less anything that could I could use to defend myself from them. I mean it seemed they just went right to Bronze Making and suddenly had 5+ axemen to use...after trudging a long way to get to me!
The point of this gripe is Civ is all about different paths to victory. Well in most of the games I've played in the last month, it seems that unless all you do is pump out units, build fortifications, you get swamped. I'm frickin' tired of it! Even my "build a unit then build a building then build a unit" strategy isn't even getting me any leeway. I mean with then being able to build axeman w/o a training yard means that if you are near them, you can kiss building any sort of Civ good-bye since you'll have a battle just keeping the hordes of Beastmen & Axemen off you.
Damnit! Now I'm all worked up!

Games are supposed to be fun and lately Civ is just turning into a turn based version of all those Command and Conquer type games which I don't like or I'd play those! Grrrrrr!

mad: again!)
P.S. For a 'barbarian' Civ, they had a right purty one going with farms, 2 wineries, roads and the like. So WTH?!?!?
P.P.S. Hidden amongst all the griping, I sort of missed stating my view of the "bug" and that is there seems to be certain Civs that seem immune to having to pay for lots of units and it's unbalancing the game. I mean what is the point of building up any sort of civilized Civ if you're just going to get whacked by a super stack of 5-10 units that you'd only be able to defend against if you had done nothing but build units almost from turn 1?