FfH2 0.34 Bug Thread

I brought this up in the Cosmetic thread without a response, so I thought I would escalate the matter to the Bugs Thread. ;)

Honestly, it is very annoying and I never had these things in .33 or prior versions of FFH or FF for that matter.

After a few hundred turns the artwork for one or more of my units is replaced by red or black blobs - see attached Stooge Larry.

I have the latest driver for my graphics card (512mb ATI 3600) and I have fiddled with all the graphics options without any success.

There doesn't seem to be any rhyme or reason as to which units are replaced by the blobs, but, short of deleting the units, they are pretty much there to stay.

Help!

Experienced the same problem as Sarisin as regards units turning into red blobs. The problem has remained intermittent and uncommon so far.

I experiendced the same, but after reloading the game the red blob turned to the original model, so I did not report it
 
I experiendced the same, but after reloading the game the red blob turned to the original model, so I did not report it

I've tried reloading the same game I illustrated in the thumbnail many times. The blobbed Larry remains.

However, I recall that in previous .34 games the blob did move to other units and also became a Black Blob on occasions.

Maybe an Easter Egg?;)
 
I built the Eyes and Ears Network, which apparently lets you see what all the other civs are researching. I notice that Tebryn, who is AV, is 10 turns from Infernal Pact. I don't want to deal with Hyborem if I can help it, so I bribe Tebryn to convert to RoK so that he can't keep researching IP, which I THOUGHT was an AV-only technology (I know he'll convert back to AV eventually, but I figure I'll kill him before then). But somehow RoK-Tebryn is able to continue researching Infernal Pact! This can't be right. Shouldn't he be stopped from researching it, just like he'd be stopped from building Rosier if he converted while building him?
 
I've tried reloading the same game I illustrated in the thumbnail many times. The blobbed Larry remains.

However, I recall that in previous .34 games the blob did move to other units and also became a Black Blob on occasions.

Maybe an Easter Egg?;)

Although I have noticed all sorts of units get red-blobbed, I feel like some units get it more commonly than others. Lanun workers, especially, get red-blobbed ALL the time in my experience, at least 5 times a game.

Anyone else notice commonly-blobbed units?

I've never seen a black blob.
 
I've never seen a black or red blob.
 
No crash for me.
 
FfH2 0.34h
CTD while trading maps

Please try to exchange world maps with Sheelba, and a game crashes to desktop :(

View attachment 195291

I've noticed similar problem described in post 530 & 787

It's happened in some of my games. I think this might have something to do with available memory on your computer at the time (??). You might want to save and reload your game before trading maps especially if you suspect the transaction might reveal a great deal of the map. It fixed the issue in my case.
 
0.34h, playing saved game created with 0.34g gets the following Eurabates roar spell Python Exception:
File "CvSpellInterface", line 16, in cast
File "string", line 0, in ?
File "CvSpellInterface", line 2390, in spellRoar
AttributeError: 'NoneType' object has no attribute 'getTeam'

Is this expected given the game was started under patch g (roar fix only in patch h) ?

Edit: yes it is, since the python exception can be fixed by changing line 2385 in CvSpellInterface from "for i in range(pLoopPlot.getNumUnits(),-1,-1)" to "for i in range(pLoopPlot.getNumUnits()-1,-1,-1)". But for the spell to work you also need to fix line 123 in CustomFunctions.py from "if abs(pLoopPlot.getX() - pPlot.getX()>1) or abs(pLoopPlot.getY() - pPlot.getY()>1):" to "if (abs(pLoopPlot.getX() - pPlot.getX())>1) or (abs(pLoopPlot.getY() - pPlot.getY())>1):"
 
if you get the "crown of command" item from one of the riders you can capture a worker AND convert it -> you have two workers. one of them even gets XP - not that he has much use for them.

oh, and i saw some AI worker running around with orthus axe, maybe not so smart :)
 
Although I have noticed all sorts of units get red-blobbed, I feel like some units get it more commonly than others. Lanun workers, especially, get red-blobbed ALL the time in my experience, at least 5 times a game.

Anyone else notice commonly-blobbed units?

I've never seen a black blob.

I think you are right. I often get a Blobbed Stooge. :)

BTW, it the same game as the thumbnailed Red Blob, it later changed to a Black Blob on the same unit. In fact, it looked more like a black skirt on Larry. :lol:

OK, I promise to not write any more about blobs in FFH. I'm sure they get the 'blobbed' picture. :p
 
Not sure if it's a bug but shouldn't the killing of a barbarian hero allow you to break 100xp limit? I had one of my adventurers turn barbarian and it felt very anti-climactic to get zero xp from killing a level 10 demon hunter :(

also: I just got my unit weapons upgraded to bronze weapons without owning a forge.

edit #2: Again not sure if intended or not but I got acolyte(or whatever order version is called) and founded Order as Grigori. Interesting twist as I cannot build a shire and Order will suffer alot. Which brings up the question: Would Cassiel had allowed the man to turn one of his cities into a Holy city?
 
Not sure if it's a bug but shouldn't the killing of a barbarian hero allow you to break 100xp limit? I had one of my adventurers turn barbarian and it felt very anti-climactic to get zero xp from killing a level 10 demon hunter :(

also: I just got my unit weapons upgraded to bronze weapons without owning a forge.

Unfortunately, killing barb heroes with a unit with 100XP nets you nada...unless he has a Great Commander attached then you get 1XP.

It is frustrating to take down one of the big boys like Buboes or Yersina and get nothing.

This is one case where I would love to see an exception made to the 100XP cap when killing a barb hero.
 
Early in my game (around Turn 15, epic speed), I spot a Spectre of all things wander into my territory. Of course, I cannot even think of attacking it because it has Fear (I later tried with a heavily promoted Lizardman and it was repelled).

However, the really strange thing was that it just strolled around not attacking anything. First, I thought barbs were 'directed' to go for the throat in .34.

Then, things got really bad.

It migrated and settled into a barb city on my border. I didn't pay any attention for awhile, but then one of my units made the mistake of getting too close to that city and out comes this thing - a powerful Wraith of some kind with a name that begins with a 'D' and kills my unit.

What happened there? Will a Spectre eventually turn into one of these bad boys if left alone? That was quite a nasty early game surprise as it was far too soon for me to get my guys Courage to attack it and it didn't seem inclined to attack me.
 
About my post on CTD in map trade:

It's happened in some of my games. I think this might have something to do with available memory on your computer at the time (??). You might want to save and reload your game before trading maps especially if you suspect the transaction might reveal a great deal of the map. It fixed the issue in my case.

Thanks, Amberville
Possibly you are right, it is not a bug in programming, but rather a hardware problem. Your workaround solution did not work, but I will play further discovering the map "organically", and we will see what will happen.
 
Early in my game (around Turn 15, epic speed), I spot a Spectre of all things wander into my territory. Of course, I cannot even think of attacking it because it has Fear (I later tried with a heavily promoted Lizardman and it was repelled).

However, the really strange thing was that it just strolled around not attacking anything. First, I thought barbs were 'directed' to go for the throat in .34.

Then, things got really bad.

It migrated and settled into a barb city on my border. I didn't pay any attention for awhile, but then one of my units made the mistake of getting too close to that city and out comes this thing - a powerful Wraith of some kind with a name that begins with a 'D' and kills my unit.

What happened there? Will a Spectre eventually turn into one of these bad boys if left alone? That was quite a nasty early game surprise as it was far too soon for me to get my guys Courage to attack it and it didn't seem inclined to attack me.

A skeleton reaching lvl 3 (or 4, not sure) will turn into a spectre. A spectre hitting lvl 5 (or 6) will turn into a wraith.
 
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