Keeper_GFA
Prince
Civs with the barbarian trait appear to lose its benefits when they become a vassal of a non-barbarian civ. I'm guessing it would work with any combination of barbarian and non-barbarian trait civs (vassals and teams).
Are you sure you installed the full mod (not just the patch)?
Ok, the mod won't load for me at all.
I am using the Steam version of Beyond the Sword, with the 3.17 patch installed.
I have installed version 0.33 and it runs fine for me. I installed 0.34 to the same place, and it appears in my menu of mods when I click advanced and load a mod.
Basically, what happens is, the game shuts down and restarts, just like I'm loading a mod. Then it comes up with the regular BTS menu, but I have the option to "unload a mod".
So the game appears to be regular BTS, but there's a mod loaded?![]()
Sounds like you may not be using the latest patch.
A couple comments/possible bugs.
Playing Illian patch b (I think the game was originally patch a)
1. When casting casting snow-fall on hell-terrain, it does indeed turn it to ice and put out fires (so my units can walk on it). However, if I then sanctify it, when the snow-fall wears off the land reverts to permanent hell-terrain (that is, it is unsanctifiable). If you do sanctify some time later (when the AC-terrain counter is back up), it doesn't revert to deserts, it stays burning sand.
2. My Illian hero (Wilbonen sp?) can't walk on desert but he can walk on burning sands (assuming the fires are out).
don't know if anyone else has noticed this. my lightbringer that i start out with from playing malakim ALWAYS destroys lairs with no event. i don't know if this is intended or not.
Not sure if this is intended or not: I built the Tower of Elements and received the permanent summons, as intended. However, in an effort to make it immobile, it had the "held" promotion, giving it -50% strength. Seems pretty harsh.
Also, Blood of the Phoenix works on Great People (at least it did on my Great Engineer).
The first is just the leader Basium creating the unit Basium - nothing out of the ordinary, the message is just a little odd.Just a couple of things (0.34c):
In my current game, Basium summoned Basium (!?) Not sure what's going on there. ... One of my Khazad workers developed a black blob around its feet (sorry no screeny).
Just a couple of things (0.34c):
In my current game, Basium summoned Basium (!?) Not sure what's going on there. Also, something weird happening with alignments. Evil civs with Ashen Veil turning good and the like.. One of my Khazad workers developed a black blob around its feet (sorry no screeny). I think Valin Phanuel (sp?) was created twice too...
The first is just the leader Basium creating the unit Basium - nothing out of the ordinary, the message is just a little odd.
Loads of people are reporting the latter - I'm seeing it too, I think only during combat animations. It's cosmetic rather than a bug, though.
The penguins probably appeared when the terrain was temporarily snow or tundra - Illian worldspell or End of Winter option. The horseman had probably picked up Crazed from somewhere, with a chance to turn barb each turn (it got Lucian in my current game) - could be from Mutation, including from Chaos mana, picked up from exploring a dungeon/lair or possibly from some other source.
i dont know if it happens in your games as well, but everytime i play
Hyborem never uses manes to add population. Allways wonders them arround or upgrades them to units.