Love
Deity
Oh i meant does the snow melt afterwards if you capture an illian city or does you have to cast a spell like scorch?
81. Added the Godslayer equipment (+1000% vs Avatars).
And if you haven't already done so in the change log, doviello need much more synergy with tundra terrain, and someone proposed some ideas for the doviello in a thread, keeping their citys small for more of a tribal feel, I really liked the whole idea and I hope you do more with the doviello than whats already in the change log.
Anyone think that Auric Ascended isn't really THAT powerful for the price you pay? Think about it, the meshaber of dis probably hits much more than auric through promotions, auric is unable to gain promotions. 60 strength and a blizzard spell doesnt seem to cut it, especially since you are locked in a permenant war with everyone when you gain him.
Also seriously consider giving earth elementals the bombard ability, that seems SO fitting for them. And if you haven't already done so in the change log, doviello need much more synergy with tundra terrain, and someone proposed some ideas for the doviello in a thread, keeping their citys small for more of a tribal feel, I really liked the whole idea and I hope you do more with the doviello than whats already in the change log.
We are trying to wrap up and finish the mod, starting some civs over in design is a trap door toward a never ending project.
Stupid question, but why is the never-ending project a bad thing? It seems to have worked fine so far.
Of course, I understand perfectly well if you folks want to do something else in your lives than just refine FfH.
I don't think it'd be never-ending. I think what we're all looking for is a "complete" game... for me that currently means a few things need to be done:
1) Add quests. The existence of quests in Age of Ice was very cool, and I was disappointed to not see them in FFH2 when I downloaded it. I understand they're slated for a later version, and that's cool, I don't mind waiting, but they're something I'm very much looking forward to.
2) Balance civilizations. Most of the civs are good as is, a couple are little off. Doviello are an example of that... they need to be given something to make them interesting and strong enough to be a contender. The recent changes to Kuriotates are perfect examples of this... they were horribly weak before, but now with the addition of Enclaves and Airships there's not a whole lot to complain about. Mercurians need some major fixing, Malakim, Doviello and Bannor each need a small boost of some sort. If you did that, it'd basically be done. I'd like to see changes to the way Khazad handle hills and maybe an alteration to the Grigori adventurers (Magister had some good ideas there), but, honestly, those aren't essential -- Khazad and Grigori are already contenders as is; Malakim, Doviello, Bannor and Mercurians are not.
3) The Pedia badly needs fixing... lots of stuff has no description whatsoever, plenty others have wrong descriptions. This is a serious problem when you're not sure what something does, and there's essentially no way to find out.
Fixed quests have been taken over by emergent quests. Meaning things the in game occur that allow the player to make quests on his own, if he wants to. No quest will come up and say "travel to x spot and kill y monster". Instead their is a guarded lair or a dungeon there and you can go or not.
There are treasure chests you can get maps too and seek out or not, there are unique barbaian heroes you can kill and take equipment from, and there are the other empires. "Quests" are what you choose to do in dealing with these. The rewards are in the xp, equipment and treasure gained. Just because we dont tell you exactly what to do (which is boring the 2nd time) doesnt make it not a quest.
Another point on this. "Fixed" quests are really the province of the scenarios. Thats where you will see more specific goals laid out for completion, not in the random game. Though in some cases the ideas we come up with for the scenarios will be ported over to the epic game if they work. Both Final Five and the High to Low "challenge options" are from scenario conditions that I thought would work as well in the epic game.