my problem with this is that whenever i see an unhappy or unhealthy face in a city that is when i usually feast. most times the land bonus is better than the small unhappy bonus you can get from the building. this just seems to encourage smaller less productive cities to me.
5 > 1 
> 1
= 0 
< 25
= 5 
> 1
= 1 
< 25
= 25 
level is in the city, nor the comparitive
level. So the city can be perfectly happy and plenty of room for growth, but the Manor STILL gives you production bonuses.
than actual population!
excess in a city, and those single ones only happen by accident usually.Well, doesn't the Governer's Mansion actually lower the Maintenence effect of Courthouses? Shouldn't it have some sort of compensation?
) <
). But in a Calabim city, the more reason they have to be unhappy, the harder they work, because they realize that if they are unhappy, the Lords & Ladies are unhappy, and that means anyone not doing their best is soon to be a snack.Governor's Manor was changed IIRC so that you get 1for each unhappy face in the city, not just for each unhappy face beyond the happy cap of the city.
Huh? I though it WAS the point. Instead of producing nothing you get +1hammer. Unhappy is bad but less so in Calabim cities as even unhappy must work. Not that they enjoy in unhappiness.
Yeah, but then shouldn't the amount of production have some connection to how many citizens you have or what they are doing?
And anyway, by that rational we might as well take out the shrine of the champion because many of us are way too careful with our heroes to let them die, etc.