Had a "try to break the game" play-around today. Came across the following issues which don't appear on the first page. I'm sure some of these are "features" rather than bugs, but I may as well try to be complete
* The "Great Commander" promotion icon appears as a purple square in the hover-over tooltip thingie. Looks fine in the unit box though.
* The Horse archer appears to have been replaced with the Fyrdwell (playing Sheaim), as has the Nyxkin. The Fyrdwell unit has been replaced by the Nyxkin.
* While flames now spread through forests, they leave jungles untouched. Units without fire resistance are still able to walk through the flames unscathed.
* Ashen Veil and The Order can co-exist in cities.
* The War Machine no longer auto-razes enemy improvements. Ditto Yersinia.
* No mana nodes pop on the corpses of the Horsemen
* A summoned chaos marauder turned barbarian the instant it popped. Should the betrayal chance only kick in after the first turn it appears?
* Celestial Compass doesn't have any effect.
* Meteors and Fireballs are now affected by the Summoner trait.
* This one's only happened once: Rather than getting a single barbarian Chaos Marauder after a summon betrayed (before he'd've faded, given my summoner trait
), I got two.
*The "Hellfire" AC event currently does nothing.
* While I personally don't mind the change, is it intended that vampires can now only feast once per turn?
* Winning a combat doesn't prolong the lifespan of a Pit Beast (I presume the Host as well, but haven't checked).
* Non-node improvements can be built on mana bonuses.
* Sacrifice the Weak lacks its half-food benefit.
* Reaper mechanic missing (Angel of death)
* Wraiths no longer halve the experience of surviving victims.
* I can't remember if it did before, but it seems to me that Eater of Dreams' special ability ought to cause a bit of unhappiness when it's used in a city?
* Is it intended that casting Escape causes the unit to *run* back to the capital, rather than just teleport? Not overly worried about this one though.
* While not an issue in the normal course of things, the inability of Sanctify to clear Hell terrain placed through WorldBuilder will probably cause problems for scenario-builders farther down the line. Again, not overly worried about this one.
* Shouldn't the War Machine be "not alive"?
* Wrath Unleashed took *every* one of my units.
* No "You are destroying/saving the world" diplo effects.