FfH2 BtS Conversion Beta

Patch "r" is linked in the first post. It makes the following changes:

1. AI will now hunt down and destroy lairs.
2. Lairs are destroyed by an enemy unit that enters the tile.
3. Added the boarding mechanic.
4. Fixed the iCost error in recruit mercenary.
5. Grand Menengery now correctly gives free carnivals.
6. Hell terrain will now spread to unowned tiles if the arm count is over 25.
7. Fixed the pink icon on the great commander promotion.
8. Fixed all the messed up horse archer variant graphics.
9. Flames will spread to jungle tiles.
10. Fireball and Meteor Swarm are no longer effected by the summoner trait.
11. Fireballs and Meteors are destroyed if they are used to bombard.
12. Hellfire event is now working.
13. War Machines, Catapults, Cannons, etc are no longer considered alive.
14. Cave of Ansestors grants xp correctly now.
15. Fixed bonus calculation on discover resources, heal rates, and research percents (previously they would grow indefenitly).
16. Pit Beasts and the Einherjar now have their duration extended by winning combat.
17. The War Machine and Yersinia now auto-raze tiles they enter.
18. Lair limit imposed.

Moonrunner I've been running through your saves. Its the Khazad causing the crashes in both of them. But I haven't been able to isolate it yet. If you get another one with this patch keep linking the posts, they are definitly appreciated.
 
for u kael, can u say when aproximatively can be used the complete new version 2024

:scan:

thanks, It's a great mod
 
I don't suppose the odd health bonuses issue is solved? Last game (in p) my main city had no health bonus, while my second city gained about 60 health from bonuses :(
 
I don't suppose the odd health bonuses issue is solved? Last game (in p) my main city had no health bonus, while my second city gained about 60 health from bonuses :(

I dont know. I did rewrite the way bonuses are calced to simplify it, but I didnt see anything blatently wrong. So I will need to hear if people are still having that problem.
 
Hey everyone. I love the 0.23c FFH2, and it's a big improvement from when I played FFH 1 a long time ago.

I have yet to try the Beta of the BTS conversion, and I'd like to ask you guys if you think it's better to stick with the 0.23c still, if you want something playable?

I know I'll probably contribute some if I run the Beta, but I'd like it to be playable too. Ofc I'll report bugs and such, if I come across them. :)
 
Regarding

1. AI will now hunt down and destroy lairs.

Does this also apply to civs with the barbarian trait? Or will they avoid lairs?
 
Hey everyone. I love the 0.23c FFH2, and it's a big improvement from when I played FFH 1 a long time ago.

I have yet to try the Beta of the BTS conversion, and I'd like to ask you guys if you think it's better to stick with the 0.23c still, if you want something playable?

I know I'll probably contribute some if I run the Beta, but I'd like it to be playable too. Ofc I'll report bugs and such, if I come across them. :)

If you want to play for fun I would play 0.23c. This version has less features and more bugs.

@Elm- no, civs at pease with the barbs don't destroy lairs.
 
Kael I think you fixed that CTD cuz they always accrued in the 300 range of turns and I'm now on turn 430.
 
Hi Kael,

I still have the problem that the city build menu does not appear. I installed the latest patch (o,p,r). Nothing changed. Yes, I read your changelog and know that you didn't target this issue directly. I just hoped that the bug disappears surprisingly :-) But... no change :-(

I used a nocd-fix for convenience and suspected that 'crack' for the cause of my troubles. I removed the nocd-'patch' and reverted back to the original version of BtS with the original DVD in drive for checking. Problem still persists. No city build menu appears.

I'm quite surprised that beside me and ElStormo no one else experienced that issue. Seems to be a configuration issue. I suspected Window Vista as the cause of the problem. But since ElStormo reported that he is using Win2000 and has the same problem, I have no idea. To suspect Vista was my best clue :-)

Kael, what could I do? Without a city screen I can't do anything. Any idea?
 
Hi Kael,

I still have the problem that the city build menu does not appear. I installed the latest patch (o,p,r). Nothing changed. Yes, I read your changelog and know that you didn't target this issue directly. I just hoped that the bug disappears surprisingly :-) But... no change :-(

I used a nocd-fix for convenience and suspected that 'crack' for the cause of my troubles. I removed the nocd-'patch' and reverted back to the original version of BtS with the original DVD in drive for checking. Problem still persists. No city build menu appears.

I'm quite surprised that beside me and ElStormo no one else experienced that issue. Seems to be a configuration issue. I suspected Window Vista as the cause of the problem. But since ElStormo reported that he is using Win2000 and has the same problem, I have no idea. To suspect Vista was my best clue :-)

Kael, what could I do? Without a city screen I can't do anything. Any idea?

I wish I could tell you. Without the ability to reproduce it I can't troubleshoot it well. I would recommend the following:

1. Uninstall BtS, Warlords, Civ4.
2. Reinstall Civ4 using the default path, nothing fancy (no no-CD patch, nothing).
3. Reinstall Warlords to the default path.
4. Reinstall BtS to the default path.
5. Patch BtS.
6. Install FfH2 0.24 to the default path.
7. Use the icon in the "Fall from Heaven 2 024" folder to start the mod.
8. See if you still have the issue.
9. If you still have it make sure you have python exceptions turned on and let me know if you see any python errors.

Sorry, I know its a lot of work. But I dont have many smaller hammers left.
 
ive seen some mods for bts that allow up to 24 or even 30ish civs in a game, any chance of opening up Ffh2 to 22ish civs (so you can have a game with all 21 civs plus barbs)?

Its an easy change to make. The problem is that it will break all existing maps and scenarios, I would have to provide a custom map with FfH and you wouldn't be able to use random maps with it anymore.
 
I think there is at least one mod that increases the limit to 40 or more, one per BtS leader, so that the civ limit never prohibits colonization. Why not go ahead and increase the limit to 36, the total number of leaders in FfH (including barbarian)?

Are fireballs supposed to have unlimited duration? I thought they disappeared after 1 turn (or 3 for summoning trait leaders) prior to patch "r"

I experienced the strange research rate slider error (increasing by 3 or 6 percent) for the first time in patch "r" as well, when playing as the Amurites. Is mind mana causing the research rate slider to be increased by 3% each instead of giving a 3% bonus? I'm pretty sure everyone who has mentioned this problem was playing with a civ that starts with mind mana.
 
Playing the golem makers w/ runes. At war with Hybor. Every time one of my units got killed I got a message that they went on to serve Hy in the after life. Bug or feature? The mercurians were not in the game yet.
 
I forgot to mention, defeated non-living units (including fireballs) are captured and turned to wraiths by Ars Moriendi, and I think they give Hyborem manes as well. Infernal cities are getting huge (the smallest in my last game was size 23 1 turn after being taken by infernal, size 3 before. Dis stays over 200 pop even tough 30 at a time are regularly being sacrificed)

The AC still rises way too fast, especially if advanced starts are used. The Wrath event still seems to causes all units to turn barbarian, even Infernal demons and Mercurian Angels.
 
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