Did you make sure you downloaded the mod itself, and not the media pack/patch?
Haven't had time to update first post yet, so may have been reported already. Air Elementals show a 1% chance to create Lightning Elementals instead of a 100% chance, and do not start with flying (when summoned by Gibbon at least). Same no-fly issue with Fireballs.
Haven't had time to update first post yet, so may have been reported already. Air Elementals show a 1% chance to create Lightning Elementals instead of a 100% chance, and do not start with flying (when summoned by Gibbon at least). Same no-fly issue with Fireballs.
Playing Amurites, I bombed the defense of some Luchuirp Cities to 0%. After conquering them the defense goes up again until it reaches the old (luchuirp) value, even if there is no culture or defensive building in them.
I wasnt able to reproduce this. Any ideas where the iron weapons came from? When I tested through the normal process of entering a city it didnt apply both.
As there doesn't seem to exist a thread for cosmetic issues with the latest version, I'll post it here. Hope nobody minds.
Playing in 1024x768, I noticed that the display of the messages at the top of the screen is cut off a bit. And the hover text for the Manabar display isn't showing translations for whatever reasons (triple checked that there is one for German). Screenshot of both issues:
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i see duplicate pallas engine buildings?
I've never played as the Sheaim before, but I am creating units with the mutate spell cast on them with all normally associated effects. Not all units, just some; it's kind of hit or miss. I don't remember that happening before, but I could have missed it.
Windows Vista, patch b installed now (only noticed effect since then: maybe just wasn't paying attention), but started this game with patch a only
another minor issue: As the Illian, I can build Empyrean temples. Is this intentional? I founded Empy once with the zealot-from-a-dungeon shenanigan, then spread it to all my cities. Really helped my economy! As Illian, I cannot spread the original religions, because I cannot build priest units, but I _can_ spread Empy (and, I assume, Esus) making either a reasonable source of gold if I can build their holy city or capture it. Is this intended?
I'm pretty sure the chance to create units is a bug, but the lack of Flying probably means you are playing a scenario. Kael blocked flying when it would allow units to move though dungeon walls.
The Tower of Eyes does not grant the Sentry promotion
I'm playing the Ljosalfar in the Barbarian Assault scenario and have cast the worldspell "March of the Trees". Not sure if it's a bug or a feature, but according to 0.34 ffh2 manual the treants are supposed to spawn forests on empty tiles when the spell expires. This isn't happening in my game. I've tried with both Kilmorph and Leaves religion, although only on tiles within my city radius. I must admit, with the amount of jungle on the map a few more forest squares would do me a world of good
btw. since this is my first post:ffh2 rocks!
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