FfH2 Bug Thread

In the Beyond the Sword Concepts section of the Civilopedia, the entire second half of the entries are just TXT_KEY_*.
 
Does it mean that the stack of units which cannot make a retreat caused by fear because of landscape/units will simply be destroyed, or is it made a different way to take it into account? Also does it mean that it's possible to block Loki's retreat by units too?

Yes. If a unit has no where to retreat to it will be true. Fear could be used to kill units with no where to run. Loki can be destroyed if you surround him before attacking.
 
The tooltip for the Strong promotion reads "+1 % Strength, +1 Defense Strength". Should be Attack instead of %, by the looks of it.
 
In my current game, Minister Koun splitted from the Sidar and ended up having no techs at all. I played with classic start.
 
When using the automate-terraforming function of a Priest of Leaves, it moves to an unforrested location, however once there it does not begin to cast Bloom but just remains in place and skips rounds.

Also, the automate-feature of Priests of Leaves does not seem to have a corresponding tooltip-text (the one that appears if you hover over the key), it just displays TXT_KEY_ACTION_AUTOMATE_TERRAFORMING. This might be considered a graphics-bug though.
 
When using the automate-terraforming function of a Priest of Leaves, it moves to an unforrested location, however once there it does not begin to cast Bloom but just remains in place and skips rounds.

Also, the automate-feature of Priests of Leaves does not seem to have a corresponding tooltip-text (the one that appears if you hover over the key), it just displays TXT_KEY_ACTION_AUTOMATE_TERRAFORMING. This might be considered a graphics-bug though.

Could you give me a save game of a Priest of Leaves with the automate button available so I can check it out.
 
Barrage promotion actually says "- (minus) 40% collateral damage". Don't know if this is cosmetic only.
 
Not sure if this is a bug, but is there any new feature that does not allow us to request our allies and vassals to convert to our religion? In my game Basium was summon and immediately became ROK without access to a city of that faith and Cardith capitulated and is AV, but has the order in his cities. I have been trying to get these goofs to convert to the order for the last 20+ turns and the option will not show up in the diplo screen. Oddly it does show up in the Hippus diplo screen, but they dont like me enough yet...
 
Patch "i" is linked in the first post. It won't break save games and fixes the following issues:

1. Fixed an issue creating Pirate Coves.
2. Fixed a reference to the Mazatl civ in CvGameUtils.
3. Fixed an issue that can AI to not build catapults (thanks Lone Wolf).
4. Fixed an issue with automatic terraforming.
 
I am running Windows 7 x64, and whenever I install a new patch, the shortcut in the FfH directory points to the "Program Files" directory. It should point to the "Program Files (x86)" directory as that is where 64-bit Windows installs 32-bit programs.

Only a minor issue, just thought that I would mention it for other users who are running 64-bit Windows and might not know what is happening.

Thanks!
 
its been about a month since i played ffh. i was hankering for a game today, loaded up patch i and started a play now game. game was fine. went to worldbuilder. game crashed.

next, i tried loading a game, and it crashed. that was prob cuz the game was incompatible with i and i forgot.

lastly, i tried play now again. set the map to duel. and got into the game. immediately it started bugging out. the rotating circles around the highlighted unit was skipping. the outline of what your seeing on the mini map in the lower right was flipping back and forth between a horizontal triangle and verticle. and the layers of the map itself started blinking out. units. terrain. then black. and game crashed. what's going on? did i just find the FFH version of the twilight zone?
 
I am running Windows 7 x64, and whenever I install a new patch, the shortcut in the FfH directory points to the "Program Files" directory. It should point to the "Program Files (x86)" directory as that is where 64-bit Windows installs 32-bit programs.

Only a minor issue, just thought that I would mention it for other users who are running 64-bit Windows and might not know what is happening.

Thanks!
Yeah the shortcut is only for the "default" location. And this is an example of when the default isn't what is expected.
You also have to change the shortcut if you install your games in another location. Like on another disc drive, e.g. d:\Games\Civ4\
 
In the cannot train function in cvgameutils.py there is some code that sensibly tries to prevent the AI from building privateers if the majority of other AIs can build advanced ships that can easily beat them:

Code:
			if eUnit == gc.getInfoTypeForString('UNIT_PRIVATEER'):
				for iTeam2 in range(gc.getMAX_PLAYERS()):
					eTeam2 = gc.getTeam(iTeam2)
					iPrivateercounter = 0
					if eTeam2.isAlive():
						if eTeam2.isHasTech(gc.getInfoTypeForString('TECH_OPTICS')) and eTeam2.isHasTech(gc.getInfoTypeForString('TECH_IRON_WORKING')):
							iPrivateercounter = iPrivateercounter +1
				if iPrivateercounter > 1: 
					return True

However whoever wrote that is obviously a complete amateur as the iPrivateercounter = 0 part has to go outside the loop, else the privateercounter can never go beyond 1.

corrected code looks like this:
Code:
			if eUnit == gc.getInfoTypeForString('UNIT_PRIVATEER'):
				   iPrivateercounter = 0
                                   for iTeam2 in range(gc.getMAX_PLAYERS()):
					eTeam2 = gc.getTeam(iTeam2)
					if eTeam2.isAlive():
						if eTeam2.isHasTech(gc.getInfoTypeForString('TECH_OPTICS')) and eTeam2.isHasTech(gc.getInfoTypeForString('TECH_IRON_WORKING')):
							iPrivateercounter = iPrivateercounter +1
				if iPrivateercounter > 1: 
					return True
 
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