So why are Sons of Asena exploding on death? very confusing and troublesome...
I've seen this too in patch o.
So why are Sons of Asena exploding on death? very confusing and troublesome...
It's apparently not a problem with your installation. I just created a new game and used worldbuilder to add in some units for testing purposes, and the Sons of Asena explode for me as well.
Ah, and I did wonder why there was smoke after a son died...
Its easy to fix, right? Just change the line, right?
Hello, I have a crash problem with my actual game, and I suppose this thread is here to track and correct bugs in order to make the game more stable, so... ^^
Playing the Amurites, I've not modded anything (except installing FFH2 obviously), and the game crash during the calculation of the next turn.
Hope it helps you people to enhance the stability of the mod (and to allow me to continue my game :x) !
Not necessarily. Patch O breaks saved games, which means that if you upgrade to Patch O then any games started under previous patches will crash when you try to load them, even if those games did not have any problems. However, upgrading to the Patch O was the right thing to do, because information about problems in earlier versions is less helpful than examples of problems with the latest version. If you encounter a crash under Patch O, please report it here.I upgraded to "o" and the game crash when I try to load the savegame, so I suppose it's because of something that was corrected with the "o" patch.
I was unable to replicate the problem you describe. What version of FfH2 are you playing? Do you have any modmods installed (or have you made any changes yourself)? What type of unit was it that had Orthus' Axe, and what other promotions did it have? A copy of a saved game in which this is happening could be very helpful; if you have one please post it.I had a unit with Orthus's axe and drill 4, but the defensive strikes hit every unit next to it for small damage when a stack attacked it. (eg: one barb axe attacks the unit, but the other three in the stack get hit with defensive strike damage.)
The second one is more severe. I have a shadow in a tile with some enemy troops, next to an enemy city. I attack the city, fight a tiger there, and capture it. Game crashes. I assume this is because the game cannot move the tiger into the same tile with the shadow, since it is occupied. The tiger cannot stay in the city either, because it is not mine.
Found two bugs from n patch. The first one has to be the smallest bug ever. It has to do with the immortal trait and casting the tiger cage. Obviously, if you put a tiger in a cage, it does not die (I assume the idea behind the happiness bonus is that there is a living tiger in a cage). Yet, the
tiger is reborn in the capital. Like I said, extremely minor, but sort of illogical.