Maliciuzzo
Chieftain
- Joined
- Apr 23, 2011
- Messages
- 33
Edit: I'm an idiot. Just delete it. -.-
The Civilopedia doesn't list Hero as a prerequisite for Subdue Beasts, either in the promotion tree or in the entry to Subdue Beasts.
And Animal Mastery, right?That's because it isn't a prereq. Subdue Beasts requires Combat III and Subdue Animal.The Civilopedia doesn't list Hero as a prerequisite for Subdue Beasts, either in the promotion tree or in the entry to Subdue Beasts.
It is a world unit (Gibbon). Did that get disallowed at some point? I've read strategies mentioning turning Gibbon, Hemah, et al, into Liches, to allow religion change without losing them.(As an aside - what are the requirements for casting Lichdom? Is there some reason that it would be grayed out for a living unit with Death 3 that hasn't casted that turn, when you don't have any other Liches?)
Is it a World unit? Can you cast other spells?
And Animal Mastery, right?
OK then, let me re-phrase my bug report... I have a level 7 Assassin with the Subdue Animal and Combat III promotions, and I have the Animal Mastery tech. I can't give him the Subdue Beasts promotion (I have many other promotions enabled).
It is a world unit (Gibbon). Did that get disallowed at some point? I've read strategies mentioning turning Gibbon, Hemah, et al, into Liches, to allow religion change without losing them.
I have a level 7 Assassin with the Subdue Animal and Combat III promotions, and I have the Animal Mastery tech. I can't give him the Subdue Beasts promotion (I have many other promotions enabled).
Sorry, could I open Fall from Heaven in window on windows 7?
Thanks!Here is a fixed Unitinfos.xml file to take care of the Sons of Asena exploding/Pyre Zombies not exploding issue. Just unzip and copy this xml file over the existing one in the FFH2 Assets/XML/Units directory
Any chance that another civ cast Stasis? If so, somewhere on the side there will be a counter indicating how many of the 20 turns of stasis remain.Hello, looking for help about a bug that I'm pretty sure is known, but I can't find it again.
I'm playing the Balseraph, and my entire empire produce zero food, commerce and production. It's a bit like being in anarchy (except I'm not in revolution and this bug has lasted several turns). Nothing gets produced, nothing gets researched, population in city doesn't increase nor decrease. It's like every resource is frozen.
Does someone know how to fix it ? (reloading the game didn't, even after rebooting the whole computer)
Does Arcane Lacuna(sp?) prevent the casting of other World Spells? Is this intended? I'm new to all this for sure, but doesn't that give a team including the Amurites an unbalanced advantage over the Elohim and possibly others (Ljosalfar... any more?) who have defensive World Spells (or want to have the option of using their World Spells defensively lol)?
I'm still noticing the Pyre Zombie/Sons of Asena problem.
I have downloaded the Tholal patch here: http://forums.civfanatics.com/showpost.php?p=9730746&postcount=3966
Zombie still not exploding.
Any ideas?