FfH2 Bug Thread

Is this on top of the 10% bonus cities already give, or a replacement?

This new thing is an increase to the resistance to damage (ring of flames, piller of fire, etc), not to the resistance chances (blinding light, domination). So they are seperate things. But I'll clarify that in the first post.
 
Patch "y" is linked in the first post. It won't break save games and fixes the following issues:

1. The Iron Orb event no longer occurs to the first player to qualify (its random like most other events).
2. Fixed an animation issue with the Khazad/Luchuirp hunter.
3. Lord of the Balors- Added rivers to the map.
4. Mulcarn Reborn- fixed an issue that would cause Volanna to spawn on the ocean.
5. Fixed an issue with the blood effect on gorilla's.
6. Cities reduce spell damage by a quarter of their city defense to units in them (so pyre zomebies, tsunamis, ring of flames, pillar or flames, etc isnt as effective against units in well fortified cities).
7. Tsunami's average damage reduced from 50% to 30%.
8. Worldbreak and the city fire event cannot destroy Demonic Citizens anymore.
9. Demonic Citizens won't be granted when the infernal gift cities anymore.
10. Mercurians no longer get angels when animals die.
11. Pillaging will remove promotions that are removed by combat (such as invisibility).
 
The hunter for the Kazhad is also broken, no command bar nor animation.

came across this last night. It seems as if the Tool bar gets stuck on the previously selected unit(s).

There is a work around to add promotions which is to put it on a tile on its own, move a non-hunter unit (...preferably one which can't be promoted too) onto the same tile and then group them - but it's a pretty painfull exercise.

I did make a game save and a couple of screenshots, but they're on my home PC so I'll add these later if still required.


Edit...garrgghhh, yes patch x - I thought I'd checked the y changelog....I blame the 3am FF2 session for blurring my vision!
 
What patch are you using? If you're using X or earlier then you might want to install Y, since according to the patch notes it fixes that problem.

Also, it's a good idea to state what patch you are running when you report a bug.
 
Link a save game and I'll check it out.

tnx for a prompt response.. but it just turns out the game was telling me i need to nuke my pc..after i threw the holy "image" hand granade, the game was working just fine..
 
Maybe it's just me, but since a patch or two, units in a stack have stopped to auto-arrange themselves according to their power and experience. It's surprisingly annoying.

Also, gorillas still spill loads of blood even with the new patch.
 
Using patch x. Scenario bug:

Gift of Kylorin: treasure chests not appearing

This is a more general problem than in just that scenario. I have found that if you use WB to remove the "invisible" promotion from chests, the unit is removed from the game.

I am guessing that some change to the DLL does not like non-invisible Treasure chests.
 
This is a more general problem than in just that scenario. I have found that if you use WB to remove the "invisible" promotion from chests, the unit is removed from the game.

I am guessing that some change to the DLL does not like non-invisible Treasure chests.

If that is true then getting the Godslayer might be tough for those that are trying to kill Auric the Ascended.
 
Patch X:

I do not have Bronze Working, yet when I received Copper in trade, my troops were upgraded to Bronze Weapons. Playing as Sheaim.

Also: Iron Orb in Patch X (and earlier) occurred for every player (at least humans), regardless of when they got it.
 
I do not have Bronze Working, yet when I received Copper in trade, my troops were upgraded to Bronze Weapons.

That is intended. Resources that require a tech to be able to be harvested can be used without that tech if they are acquired by trade.

Iron Orb in Patch X (and earlier) occurred for every player (at least humans), regardless of when they got it.

That problem is corrected in patch Y.
 
I have just downloaded and installed patch y, and it seems CvGameCoreDLL.dll file has "last modified date" marked as Feb. 27th 13:09 and a size of 4.9 M, which, as I checked, was identical to the same file in patch x.

Sorry if I were missing something.
 
I have just downloaded and installed patch y, and it seems CvGameCoreDLL.dll file has "last modified date" marked as Feb. 27th 13:09 and a size of 4.9 M, which, as I checked, was identical to the same file in patch x.

Sorry if I were missing something.

This, gorillas still spilling bucketloads of blood, and I just tested and invisible creatures can still pillage improvements.

...Are you sure you have given us the right patch?
 
Patch 0.40r
28. AutoRaze barb units units will only autoraze their own cities (so they cant destroy allied cities they are in).

I assumed that Autoraze barbarian units only autorazed cities they had just conquered, but that is not the case. I just witnessed Stephanos autoraze Acheron's city when he happened to begin his turn in it. It seems to me that established barbarian cities should not be razed.
 
Did the invisible unit lose invisibility after it pillaged?

Should've been more clear with that, my bad. No, it didn't.

EDIT: Double-checked by re-downloading the patch and used the WorldBuilder to put a friendly and barbarian gorilla next to each other, and then let them duke it out.

It was like The Texas Chainsaw Massacre without chainsaws. And with gorillas.
 
5. Fixed an issue with the blood effect on gorilla's.
Nope. Not easy to make a screenshot when it comes to effects, but here is a try.

PS
And yes, I do play on 0.40y.

Edit: At least not this issue. And what the rather failed screenshot was meant to show was that the blood effects was almost full screen (as in before Y).

And sorry, I saw it to late that this was already reported.
 

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