PotatoOverdose
Prince
- Joined
- Aug 23, 2007
- Messages
- 352
I am astonished that noone mentioned this so I do it now myself.
There must be something wrong with multiplayer combat calculation. We switched on combat log in our last multiplayer game.
A swordsman attacks a bowman in a city with strenth 5.5 to 8. The chances are indicated as 32%, which is astonishly high. But the swordsman wins nearly everytime anyway.
If you do the same thing in the same game in single player (all players replaced by computer players) the combat chance is indicated as 0.8% and of course the swordsman has no chance.
By the way most of our multiplayer games end with someone defeated by barbarians. A lot of computer players die before that so we increased the number of AI to compensate this. Often invincible units occur. We play level prince.
In single player games there are no such problems. Compared to multiplayer, single player games are just a joke.
We observed that in earlier versions, but the reported combat chances were with version 2.040y.
This is a problem that is present in vanilla civ 4 and bts mp. It crops up from time to time, someone seemingly getting inordinately lucky in combat, though from my experience it is fairly rare. The thing is, mp has never been the civ engines strong point. Civ 4 and BTS improved on previous versions significantly, but it is still horribly borked. There are plenty of loopholes in the way civ mp works, and anyone that has played civ 4 mp extensively should have noticed them.
Another issue regarding invisible units. Golems with Fire 2 and Invis in enemy territory. Cast fireball, the Golem and the fireball is instantly moved back into my borders, thereby making the entire invisible golem thing pretty useless. I suppose it could be a feature making you attack with the golems without using fireball, but I didn't bother and just marched the now-visible stack back into enemy lands. Latest patch and all that (y).
Step 1: Move invisible units into enemy territory.
Step 2: Declare War.
Step 3: Win, as hidden units do not get kicked out of enemies land upon declaration, you can optimally mobilize your troops.
Basically, when your units become unhidden in territory that is held by a non-hostile opponent, they get kicked out because the game doesn't think your at war (unless you have open borders).