FfH2 Bug Thread

I'm not sure if this is a bug or a feature, but Seraphs do not get any divine spells despite both divine and channeling, (note, I'm on the nature religion).

They also do not get the experience that usually comes with channeling, I think that is intentional as they lack channeling I though.
 
Here's another save from a game (n patch, Win xp) that crashes.

Here you go.

If you want to know what caused the error, read below:

Spoiler :
It almost cetainly is the 'For the Horde' bug, causing a violation error. I fixed it by deleting 3 warriors in Hyol, the city with Acheron. Taking those warriors out won't impact the game much. Doing so eliminates the bug.

I also went into the worldbuilder, loaded as the clan, and cast 'For the Horde (before deleting the warriors). No crash.


Best wishes,

Breunor
 

Attachments

Well good news then. The "For the horde" bug is fixed, at least in my version, as I didn't get a CtD.
 
Its not really that much of an issue. The OOS only occurs when the player switches to one of the summoned teams.

Simply save the game when you get an OOS error, and then rehost the game from that save. Join as the Infernals (or Mercurians) and everything will be fine from there.

The problem is caused whenever a human takes over an AI team, either through a Hotjoin or by joining a summoned team. Considering its not hard to rehost the game (and frequently we've played games for up to 50 extra turns with an OOS error) its not really a big issue to be fixed.

What??????? We stopped playing FFH2 completely because we get OOS nearly every turn after 150 turns, whatever you do. As long as we dont read "OOS fixed" in the bug fixes it makes no sense playing Fall from Heaven at all. In original CIV IV we didnt have a single OOS since then.
 
What??????? We stopped playing FFH2 completely because we get OOS nearly every turn after 150 turns, whatever you do. As long as we dont read "OOS fixed" in the bug fixes it makes no sense playing Fall from Heaven at all. In original CIV IV we didnt have a single OOS since then.

With Compact Enforced we still get OOS issues relatively frequently as the game goes on, but no where near as frequently as without it. It's playable, though annoying.
 
Not sure if this can be considered a bug, but here I go. In every game where I see him, Cassiel always switches from Pacifism to Religion in the first few turns. While it makes sense game-wise (for the culture bonus), seeing HIM run THAT civic feels pretty odd (in the same way, imagine Ethne beelining AV to run Sacrifice the Weak in every game). His civic weights should probably be readjusted so that he never touches Religion and Theocracy, if possible.
 
Post a save before it goes OOS (has to be repeatable) and I'll try to solve it. Or, post OOS logs (for all players) if you don't have a save.
 
OOS errors don't seem to be repeatable. When they occur, we load and keep playing. The problem is that as the game goes on it takes longer and longer to transfer the save file to the other player when this happens, resulting in longer and longer breaks from gameplay as a result.
As long as we use Compact Enforced, OOS issues aren't that common. When they start occurring too regularly (more than about one every four turns), we reboot our computers, which somehow stabilizes it for a while. Without Compact Enforced, they become common enough so as to render the game unplayable. Rebooting does not help.
 
Sons of Inferno, with Loyalty promotion from patch n, are still convertable via For The Horde.

Is this working as intended?

(Apologies if this has been asked previously in this thread)
 
Post a save before it goes OOS (has to be repeatable) and I'll try to solve it. Or, post OOS logs (for all players) if you don't have a save.

Since you offered yourself, I am asking you to look at these saves. We play over Tunngle. My readme file says version 0.41n. We had a number of events happen before in this game, but for some reason we get an OOS at turn 148 (or 149) - by saving the game and reloading it (which are those saves marked as oos) we can play for 1, or 2 turns and we get the OOS again.

I did notice one weird thing: my friend (he plays the Ljosalfar) did a technology trade with one of the neutral nations somewhere way back before this OOS began to happen (my wild guess is turn 70 or something). It was our Hunting for their Construction. But apparently neither our team or theirs got their appropriate techs, but I remember very clearly that I read the green line "You have researched Construction." in the top log right after he accepted that AI's offer.

Thanks for your time and effort.
 
OOS errors don't seem to be repeatable. When they occur, we load and keep playing.
Are you sure about that? An OOS being repeatable or not depend on if it happens again if you load a save BEFORE it goes OOS and repeat the turn. If it goes OOS again it's repeatable. Still, even if it's not, post OOS logs. There should be an old thread somewhere in this forum which explain how (I think).


Since you offered yourself, I am asking you to look at these saves. We play over Tunngle. My readme file says version 0.41n. We had a number of events happen before in this game, but for some reason we get an OOS at turn 148 (or 149) - by saving the game and reloading it (which are those saves marked as oos) we can play for 1, or 2 turns and we get the OOS again.

I did notice one weird thing: my friend (he plays the Ljosalfar) did a technology trade with one of the neutral nations somewhere way back before this OOS began to happen (my wild guess is turn 70 or something). It was our Hunting for their Construction. But apparently neither our team or theirs got their appropriate techs, but I remember very clearly that I read the green line "You have researched Construction." in the top log right after he accepted that AI's offer.

Thanks for your time and effort.
Will see if I can figure it out.
 
Since you offered yourself, I am asking you to look at these saves. We play over Tunngle. My readme file says version 0.41n. We had a number of events happen before in this game, but for some reason we get an OOS at turn 148 (or 149) - by saving the game and reloading it (which are those saves marked as oos) we can play for 1, or 2 turns and we get the OOS again.

I did notice one weird thing: my friend (he plays the Ljosalfar) did a technology trade with one of the neutral nations somewhere way back before this OOS began to happen (my wild guess is turn 70 or something). It was our Hunting for their Construction. But apparently neither our team or theirs got their appropriate techs, but I remember very clearly that I read the green line "You have researched Construction." in the top log right after he accepted that AI's offer.

I looked at the game log and found nowhere that it said you got construction. Regardless, can't solve such a bug now, would need a save from before it happened.

As for the OOS... I played a few turns with someone and we did not get a single OOS. Can you post OOS logs (generated in your FfH 2 directory) for both players?
 
I looked at the game log and found nowhere that it said you got construction. Regardless, can't solve such a bug now, would need a save from before it happened.

As for the OOS... I played a few turns with someone and we did not get a single OOS. Can you post OOS logs (generated in your FfH 2 directory) for both players?

Here they are.
 
One player (#4, Hannah) has one more gold than for the other player. That's the only difference. I don't know how that could happen. Given that we didn't get an OOS it could be that one of your FfH 2 copies is somehow different than the other, try reinstalling?

*edit* Or try loading the Lung Drago AD-0148 oos.CivBeyondSwordSave save, just end the turn a few times doing nothing. That's what we did. If you don't get OOS then it's something you did which we did not and I'll need to know what :p
 
Are you sure about that? An OOS being repeatable or not depend on if it happens again if you load a save BEFORE it goes OOS and repeat the turn. If it goes OOS again it's repeatable.

Yeah, I figured, but I'm fairly sure that it doesn't repeat itself even in that case.

Of course, I could be wrong, as we USUALLY load from the same turn on which it went OOS. Next time we get an OOS, I'll test that.
 
Documentation error: It doesn't say that you can't build workers or settlers during a crusade, and there's nothing to tell you why you can't build them once you can't anymore.
 
yes my wife and I are still having OOS errors under patch N. We are using the same version of the game and everything. It's the main thing we wait for fixes on these forums. I haven't been able to isolate the reason but it always happens at the start of a turn.
 
Documentation error: It doesn't say that you can't build workers or settlers during a crusade, and there's nothing to tell you why you can't build them once you can't anymore.

The Civilopedia entry for Crusade says "Blocks the building of non-military units and buildings."
 
The Civilopedia entry for Crusade says "Blocks the building of non-military units and buildings."

Xienwolf's manual is a little more helpful here. You can't build settlers, workers, or even work boats. If you are on a sparser map, it sometimes helps to have Capria since she can go in and out of the crusade, conquer, then build, then conquer - of course, you lose your demagogues between cursades. Otherwise, with Sabathial or Decius, you should stockpile workers and settlers (and even work boats) before going on crusade (if you have time).

As far as buildings go, it is a little weirder - for instance, you can't build money changers but you can build tax offices. Again, get that economy up before going into crusade if you can. You can't build monuments or theaters but you can build temples. Captured cities usually get their culture from a great work by an acolyte. You can build wonders.

A lot of people don't 'like' the Bannor crusade mechanic, but the key to making it work is to BE PREPARED before starting it.

Best wishes,

Breunor
 
Back
Top Bottom