FfH2 Roleplaying Games [Thread III]

I put that up because I kicked you from the channel since you were having connection issues or something, you were gone a lil while and Ahmed was getting worried :p
 
hello moto
 
I think we should play more RP games using Magister's Modmod

I call the Sidar for the first few such games :)
 
I didn't include a whole lot of Sidar changes in the version I released. Their palace does not act like Nox Noctis, for example. I wouldn't consider them a top tier civ, given the improvements the other got.

Lets see, I did include:

Changing their Enchantment to Dimensional mana (They lack the respect for their own souls to embody Nantosuelta, and tend to be obsessive over certain things, which fits with Ceridwen. Also, Dimensional is possibly the most overpowered sphere in this version. Dimensional II may be the best spell as far as Shades are concerned, as it allows you to give all your summons' xp to the caster. Escape is always nice too, as is the ability to create a portal to any tile on the map. Combat 1-3 summon perks are nice too. You could probably get more use of the sphere as the Sheaim or Infernals though.)

Changing the Sever spell to work through a promotion, so upgraded Divided Souls can still use it.

Adding an Elder council UB that adds GPP for Shades.

Letting the Netherblade kill Auric Ascended.

I forget whether I changed their worldspell to give out Stealth instead of a one time Hidden promotion.
 
I tested their worldspell, and it still gives them a one-time hidden.

A real improvement you could make for "Stealth" would be to give both Hide and Appear options.

Nothing is as annoying as not being able to defend with a hidden army if u really want them to ... plus the whole not being able to reveal yourself to capture a defenseless city. The second one is really only a weakness of "invisible" ... but the whole not being able to shift from hide, to visible at will really weakens an already weak mechanic. So giving the world spell a global application of stealth, and finally allowing steal to go between Hide and Unhide at will ... would be a great way to marginally strengthen the overall stealthiness of Sidar and other such stealth units.
 
there are some balance issues . catapults can bombard units+defense without taking damage.
 
sure ... will probably be tomorrow sometime, starting between 15-17 hours from now.
 
How do you avoid stacks of doom? What is the rule on that? How many units are you allowed to build? How many per tile? etc. There should probably be a rule as to what a "stack of doom" technically is.

Also this sounds interesting roleplaying civ. I may have to check it out. Just want to clarify a few things first.
 
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