xienwolf
Deity
Multi-layer Hex Maps you mean 

Multi-layer Hex Maps you mean![]()
That might be interesting. What if FfH took place on multiple maps at the same time? As Basium, Imagine bridging the gaps between Erebus and Arawn's netherworld and then assaulting Hyborem in Camulous's vault?
The distance modifier for Maintenance would be killer though.
I figure that Firaxis is pretty lazy when it comes to Quality Assurance. I have no doubt that they will create a Civilizations 5, but in all terms, the number of mods that exist have expanded the gameplay and replayability far more than Firaxis did, thus making the mods into nearly a whole new game. FfH2 is a prime example of this, as is the CivGold mod. If anything, they will probably have to port some of the mod features (IE: The BAT Mod, for example) to make Civ 5 an improvement over Civ4.
Maybe this actually IS Civ V. Perhaps Firaxis's whole plan was to release the barebones essentials as Civ 4 and then have Civ 5 simply be the entirety of the mod community. Why do the work when you can have hundreds of people do it better and for free?
Well, you can't make any money off freely issued mods, for one thing.
Now, if they were somehow able to vastly improve the experience, it might be better, but I really can't see how they would be able to get over the clunkyness.
I personally want a more tactical combat system like AoW:SM has, as opposed to the "throw this unit at enemy stack to weaken it, then throw highly promoted unit at it."
Or can you?