Nimai_R
Chieftain
Woops scratch that, but am I suposed to get those text_something_orc_unit messages under tips and such?
BeefontheBone said:EDIT: Orcish Slave appears as a red blob rather than a model. And can't be put to sleep. It also displays the bottom part of the interface the same as whatever unit was last selected.
Open "Assets/xml/gameinfo/CIV4HandicapInfo.xml" For Output As #1
Open ThisWorkbook.Path & "/Assets/xml/gameinfo/CIV4HandicapInfo.xml" For Output As #1
BeefontheBone said:Oooh, just got a CTD when trading with an AI player for his world map (and some tech - my Sanitation for his Astronomy). Will see if it repeats when I load the autosave tomorrow.
WiegrafFolles said:The Priest of Leaves' Bloom ability seems not to work...an animation and sound effect appear but it does not leave any visible forest.
EDIT: The ring of flames? (Fire spell lv 2?) does not appear to actually cause any damage, does it have a low accuracy rate or is it just not working? I tried it three times to no effect.
I play a summoner civ and summoned a skeleton which is not vanishing. Not sure if the skeleton should go after 1 turn (3 for summoners) or not.
Some leaders greet me using vanilla's Isabella's text.
The tooltip text for Pack of the Thingummies is the whole description from the pedia (and I still don't know what it does - haven't built it yet).
update: they are there. I just can't play those civs though.
4. Alingment seem to be broken - they work only when one adopts a religion and before that everyone is 'neutral'.
onedreamer said:dark elves and mercurians are not playable, but when I started a game they are both listed among the AI civs, with the leader "random". I didn't seem to find them on the map though, I think they might not be there. I can't check for sure because it's a multiplayer game.
edit: I play a summoner civ and summoned a skeleton which is not vanishing. Not sure if the skeleton should go after 1 turn (3 for summoners) or not.
Frozen-Vomit said:I don't know if this is intentional or a bug:
- Orthus seems pretty peacefull in this version (actually both of them are just sitting around in the city they were created in and wait for your first hero to butcher them. Even though they could have destroyed all my cities they just bothered to attack weak unit close to their city - then went back) (played on prince difficulty)
Chammadai said:Bugs:
1. I can't see flags on units - they're all white so I have to hover the pointer over them to check to whom they belong
2. Some leaders greet me using vanilla's Isabella's text.
3. Race specific units upgrade to default units instead of their race (ex. orc spearman -> axeman, instead of orc axeman)
4. Alingment seem to be broken - they work only when one adopts a religion and before that everyone is 'neutral'.
5. The Spire wonder (aka the Spiral Tower) doesn't give any money - probably because all the temples aren't tagged as 'religious buildings) [as you may recall, there was this problem with Spiritual trait not halving the time of temple construction. You went around that but there's still problem with the wonder]
6. How do walls work? I built a pallisade and it didn't increase my city's defence at all. The same was with a wall and a wall of stone (spell). Are they broken or do they work in a more mysterious way than in vanilla?
7. One more thing: religion specific heroes (and I'd believe other as well) can get The Cult of the Dragon promotion. It was amusing when I found out my Rosier the Fallen followed both the Cult and Ashen Veil. I don't think it should be that way though.
BeefontheBone said:Couldn't reproduce that one - I think it was just Civ being a memory hog.
The tooltip text for Pack of the Thingummies is the whole description from the pedia (and I still don't know what it does - haven't built it yet).